Pengembangan Multimedia Interaktif Pada Mata Kuliah Pembelajaran Berbasis Komputer Di Prodi Teknologi Pendidikan Universitas Negeri Makassar

Education needs to continuously evolve in line with the progress of the times. Considering the impact of technological advancements on the field of education, it is essential for education to optimize the utilization of technology, especially as a supporting tool in order to cultivate a generation that is creative, innovative, and competitive. Based on the results of the initial identification, it was found that there are still lecture materials not fully understood by students and a limited use of interactive media in the lecture process. The research aims to 1) determine the level of need for interactive multimedia, 2) design interactive multimedia, 3) assess the validity and practicality of interactive multimedia. Based on these objectives, research and development were conducted using the ADDIE development model, resulting in an interactive multimedia product based on Articulate Storyline 3 that can be accessed both online and offline. To determine the feasibility of the product, material validation was conducted with a percentage of 93%, and media validation with a percentage of 97%, indicating a high level of validity. Subsequently, practicality testing was carried out, including individual testing with 4 students scoring 90%, small group testing with 28 students scoring 88%, and feedback from instructors scoring 94%. The overall practicality test results fall into the category of excellent and very practical. The research concludes that the development of interactive multimedia for computer-based learning courses is valid and practical for instructional purposes.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-31
DOI
https://doi.org/10.5281/zenodo.14456818
Primary Topic
Online Learning Methods and Innovations
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Multimedia Interaktif Pada Mata Kuliah Pembelajaran Berbasis Komputer Di Prodi Teknologi Pendidikan Universitas Negeri Makassar

Zenodo (CERN European Organization for Nuclear Research)
Online Learning Methods and Innovations
article

Pengembangan Multimedia Interaktif Pada Mata Kuliah Pembelajaran Berbasis Komputer Di Prodi Teknologi Pendidikan Universitas Negeri Makassar

article en

Abstract

Education needs to continuously evolve in line with the progress of the times. Considering the impact of technological advancements on the field of education, it is essential for education to optimize the utilization of technology, especially as a supporting tool in order to cultivate a generation that is creative, innovative, and competitive. Based on the results of the initial identification, it was found that there are still lecture materials not fully understood by students and a limited use of interactive media in the lecture process. The research aims to 1) determine the level of need for interactive multimedia, 2) design interactive multimedia, 3) assess the validity and practicality of interactive multimedia. Based on these objectives, research and development were conducted using the ADDIE development model, resulting in an interactive multimedia product based on Articulate Storyline 3 that can be accessed both online and offline. To determine the feasibility of the product, material validation was conducted with a percentage of 93%, and media validation with a percentage of 97%, indicating a high level of validity. Subsequently, practicality testing was carried out, including individual testing with 4 students scoring 90%, small group testing with 28 students scoring 88%, and feedback from instructors scoring 94%. The overall practicality test results fall into the category of excellent and very practical. The research concludes that the development of interactive multimedia for computer-based learning courses is valid and practical for instructional purposes.

Zenodo (CERN European Organization for Nuclear Research)
State University of Makassar (ID)
Quality Education
Openalex Percentile: Top 34%
Online Learning Methods and Innovations
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