Gamification in Accounting Education: Enhancing Engagement and Learning Outcomes

This study explores the transformative potential of gamification in reshaping accounting education. By integrating game-design elements such as points, badges, leaderboards, and interactive challenges into the learning environment, gamification aims to enhance student motivation, participation, retention, and understanding of complex accounting concepts. The study examines the application of gamified platforms like MonsoonSIM and Kahoot! in teaching financial accounting, auditing, and taxation, highlighting their effectiveness in creating engaging and interactive learning experiences. Case studies from institutions such as Taylor's University and Aston University demonstrate the positive impact of gamified learning programs on student motivation and academic performance. Furthermore, the study delves into the future prospects of gamification, including the integration of Virtual Reality (VR) and Augmented Reality (AR) for immersive learning experiences. It also identifies the challenges and limitations associated with implementing gamification, such as costs, resource constraints, and the need to balance gamified elements with academic rigor. By addressing these challenges and leveraging the benefits of gamification, the study underscores the potential for innovative educational approaches to better prepare students for successful careers in accounting. Overall, the research provides compelling evidence of the benefits and future prospects of gamification in accounting education, offering insights into how educators can create more dynamic, engaging, and effective learning environments.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-12-23
DOI
https://doi.org/10.5281/zenodo.14549202
Primary Topic
Accounting Education and Careers
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification in Accounting Education: Enhancing Engagement and Learning Outcomes

Zenodo (CERN European Organization for Nuclear Research)
Accounting Education and Careers
article

Gamification in Accounting Education: Enhancing Engagement and Learning Outcomes

article en

Abstract

This study explores the transformative potential of gamification in reshaping accounting education. By integrating game-design elements such as points, badges, leaderboards, and interactive challenges into the learning environment, gamification aims to enhance student motivation, participation, retention, and understanding of complex accounting concepts. The study examines the application of gamified platforms like MonsoonSIM and Kahoot! in teaching financial accounting, auditing, and taxation, highlighting their effectiveness in creating engaging and interactive learning experiences. Case studies from institutions such as Taylor's University and Aston University demonstrate the positive impact of gamified learning programs on student motivation and academic performance. Furthermore, the study delves into the future prospects of gamification, including the integration of Virtual Reality (VR) and Augmented Reality (AR) for immersive learning experiences. It also identifies the challenges and limitations associated with implementing gamification, such as costs, resource constraints, and the need to balance gamified elements with academic rigor. By addressing these challenges and leveraging the benefits of gamification, the study underscores the potential for innovative educational approaches to better prepare students for successful careers in accounting. Overall, the research provides compelling evidence of the benefits and future prospects of gamification in accounting education, offering insights into how educators can create more dynamic, engaging, and effective learning environments.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 38%
Accounting Education and Careers
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