Analisis Efektivitas Penggunaan Game Edukasi Berbasis Literasi Digital untuk Meningkatkan Kemampuan Membaca pada Siswa Sekolah Dasar

This study aims to examine the effectiveness of using digital media gadgets and educational games in enhancing children's reading interest and ability. The method used is a literature review with a qualitative approach, gathering data from various studies related to the use of digital media in reading education. The results show that digital media, particularly gadgets and educational games, have a significant impact on increasing children's reading interest and improving reading skills at various education levels. Key findings indicate that digital media can enhance students' motivation to learn, enrich vocabulary, and accelerate reading comprehension. The conclusion of this study is that digital media can be an effective tool for supporting reading education, although attention must be given to media design and the readiness of technological infrastructure to maximize its benefits. Keywords: digital media, gadgets, educational games, reading ability, reading interest

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-04
DOI
https://doi.org/10.5281/zenodo.15804598
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Analisis Efektivitas Penggunaan Game Edukasi Berbasis Literasi Digital untuk Meningkatkan Kemampuan Membaca pada Siswa Sekolah Dasar

Zenodo (CERN European Organization for Nuclear Research)
Educational Methods and Media Use
article

Analisis Efektivitas Penggunaan Game Edukasi Berbasis Literasi Digital untuk Meningkatkan Kemampuan Membaca pada Siswa Sekolah Dasar

article en

Abstract

This study aims to examine the effectiveness of using digital media gadgets and educational games in enhancing children's reading interest and ability. The method used is a literature review with a qualitative approach, gathering data from various studies related to the use of digital media in reading education. The results show that digital media, particularly gadgets and educational games, have a significant impact on increasing children's reading interest and improving reading skills at various education levels. Key findings indicate that digital media can enhance students' motivation to learn, enrich vocabulary, and accelerate reading comprehension. The conclusion of this study is that digital media can be an effective tool for supporting reading education, although attention must be given to media design and the readiness of technological infrastructure to maximize its benefits. Keywords: digital media, gadgets, educational games, reading ability, reading interest

Zenodo (CERN European Organization for Nuclear Research)
State University of Jakarta (ID)
Quality Education
Openalex Percentile: Top 40%
Educational Methods and Media Use
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Analisis Efektivitas Penggunaan Game Edukasi Berbasis Literasi Digital untuk Meningkatkan Kemampuan Membaca pada Siswa Sekolah Dasar · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS