CLASSROOM GAME BASED LEARNING (GBL): AN EFFECTIVE THINKING AND LEARNING METHOD FOR PHASE – I MEDICAL STUDENTS
Background: Game-Based Learning (GBL) has gained increasing recognition as an effective pedagogical tool to enhance student engagement and learning outcomes. This study aim is to determine the effectiveness of game-based learning (GBL) for Phase I MBBS students by evaluating its impact on interest, learning enhancement, and subject retention compared to traditional learning methods.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-03-21
- DOI
- https://doi.org/10.5281/zenodo.15063970
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00