CLASSROOM GAME BASED LEARNING (GBL): AN EFFECTIVE THINKING AND LEARNING METHOD FOR PHASE – I MEDICAL STUDENTS

Background: Game-Based Learning (GBL) has gained increasing recognition as an effective pedagogical tool to enhance student engagement and learning outcomes. This study aim is to determine the effectiveness of game-based learning (GBL) for Phase I MBBS students by evaluating its impact on interest, learning enhancement, and subject retention compared to traditional learning methods.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-21
DOI
https://doi.org/10.5281/zenodo.15063970
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

CLASSROOM GAME BASED LEARNING (GBL): AN EFFECTIVE THINKING AND LEARNING METHOD FOR PHASE – I MEDICAL STUDENTS

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

CLASSROOM GAME BASED LEARNING (GBL): AN EFFECTIVE THINKING AND LEARNING METHOD FOR PHASE – I MEDICAL STUDENTS

article en

Abstract

Background: Game-Based Learning (GBL) has gained increasing recognition as an effective pedagogical tool to enhance student engagement and learning outcomes. This study aim is to determine the effectiveness of game-based learning (GBL) for Phase I MBBS students by evaluating its impact on interest, learning enhancement, and subject retention compared to traditional learning methods.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 47%
Educational Games and Gamification
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CLASSROOM GAME BASED LEARNING (GBL): AN EFFECTIVE THINKING AND LEARNING METHOD FOR PHASE – I MEDICAL STUDENTS · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS