LESSON: Situation-specific emotion training for autism spectrum disorder children

Abstract: This project introduces an innovative system to situation-specific emotion training for children with autism spectrum disorder (ASD) using a virtual reality (VR) system. Addressing the challenges associated with social communication and emotional recognition in ASD, this project aims to develop a VR game that trains ASD children to recognize and express emotions through interactive simulations of everyday situations. Two preliminary phases are implemented to help ASD subjects better understanding and developing emotions. These training phases are ‘mimic training’ to mimic avatar expressions and 'mirror training' to observe personal expressions. The system recognises and analyses responses and expressions of the ASD user to adopt the VR scenario-based game accordingly. This VR-based training offers a promising therapeutic application for enhancing emotional skills and social interactions in children with ASD.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-12-01
DOI
https://doi.org/10.5281/zenodo.14269030
Primary Topic
Research Data Management Practices
Type
article
Field-Weighted Citation Impact
0.00
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article

LESSON: Situation-specific emotion training for autism spectrum disorder children

Zenodo (CERN European Organization for Nuclear Research)
Research Data Management Practices
article

LESSON: Situation-specific emotion training for autism spectrum disorder children

article en

Abstract

Abstract: This project introduces an innovative system to situation-specific emotion training for children with autism spectrum disorder (ASD) using a virtual reality (VR) system. Addressing the challenges associated with social communication and emotional recognition in ASD, this project aims to develop a VR game that trains ASD children to recognize and express emotions through interactive simulations of everyday situations. Two preliminary phases are implemented to help ASD subjects better understanding and developing emotions. These training phases are ‘mimic training’ to mimic avatar expressions and 'mirror training' to observe personal expressions. The system recognises and analyses responses and expressions of the ASD user to adopt the VR scenario-based game accordingly. This VR-based training offers a promising therapeutic application for enhancing emotional skills and social interactions in children with ASD.

Zenodo (CERN European Organization for Nuclear Research)
Furtwangen University (DE), Leipzig University (DE)
Quality Education
Openalex Percentile: Top 38%
Research Data Management Practices
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