Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems

Traditional game engines are fundamentally constrained by imperative, centralized update loops that limit parallelization and scalability on modern multi-core architectures. In this position paper, I propose a radical departure from conventional game engine design through a declarative, actor-based architecture leveraging Swift's advanced concurrency model. This paper presents a conceptual framework that eliminates centralized game loops in favor of isolated, asynchronously communicating game entities using Swift's `actor` model and Combine framework. This vision paper outlines how such an architecture could resolve fundamental concurrency issues in game engines while providing a foundation for next-generation Apple-native development. The paper discusses the theoretical advantages, anticipated challenges, and provides a research roadmap for realizing this paradigm shift in interactive system design.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-10
DOI
https://doi.org/10.5281/zenodo.15628345
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems

Zenodo (CERN European Organization for Nuclear Research)
Digital Games and Media
article

Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems

article en

Abstract

Traditional game engines are fundamentally constrained by imperative, centralized update loops that limit parallelization and scalability on modern multi-core architectures. In this position paper, I propose a radical departure from conventional game engine design through a declarative, actor-based architecture leveraging Swift's advanced concurrency model. This paper presents a conceptual framework that eliminates centralized game loops in favor of isolated, asynchronously communicating game entities using Swift's `actor` model and Combine framework. This vision paper outlines how such an architecture could resolve fundamental concurrency issues in game engines while providing a foundation for next-generation Apple-native development. The paper discusses the theoretical advantages, anticipated challenges, and provides a research roadmap for realizing this paradigm shift in interactive system design.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 44%
Digital Games and Media
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