Peripheral Religions and Games. Introduction

This introduction presents the conceptual framework for the special issue Peripheral Religions and Games, peripheral religions and the relevance of focusing on such within the context of game culture studies. Considered as a rarely explicitly, but often implicitly understood phenomenon of religion in the context of game cultures, the goal of this special issue is to explore the presence, function, and design of peripheral religions and religious practices both across the fields of digital and analogue games. Based on previous research in religious studies and theology, and rooted in practice research, peripherality will be mapped out as a socio-cultural, relational, practice based, and context-based category for specific communities of religious practice. In parallel, through mapping out the conceptual framework, the specific perspectives applied by the authors of this special issue are introduced.

Institutions

Publication Details

Journal
Open Journal System SuUB Bremen
Published
2025-06-16
DOI
https://doi.org/10.48783/gbd3vt64
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Peripheral Religions and Games. Introduction

Open Journal System SuUB Bremen
Digital Games and Media
article

Peripheral Religions and Games. Introduction

article en

Abstract

This introduction presents the conceptual framework for the special issue Peripheral Religions and Games, peripheral religions and the relevance of focusing on such within the context of game culture studies. Considered as a rarely explicitly, but often implicitly understood phenomenon of religion in the context of game cultures, the goal of this special issue is to explore the presence, function, and design of peripheral religions and religious practices both across the fields of digital and analogue games. Based on previous research in religious studies and theology, and rooted in practice research, peripherality will be mapped out as a socio-cultural, relational, practice based, and context-based category for specific communities of religious practice. In parallel, through mapping out the conceptual framework, the specific perspectives applied by the authors of this special issue are introduced.

Open Journal System SuUB Bremen
Tampere University (FI), University of Münster (DE), RWTH Aachen University (DE)
Openalex Percentile: Top 44%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Peripheral Religions and Games. Introduction · Open Journal System SuUB Bremen (2025) | TGRS Research Map | TGRS