Persuasive Prompting: The Case of Digital Health

Chatbots are being introduced to fill the gap between consultations, with the motivation of supporting adherence to treatment, especially in the case of chronic diseases. Such a task requires chatbots to have a persuasive ability to influence patient attitudes or behaviour, which is achievable through the advancement of Large Language Models (LLMs). By means of prompting engineering, we aim to accomplish the design goal of persuasive chatbots powered by LLMs that can systematically apply persuasion strategies and dynamically adapt such strategies to the user. We have converted well-founded persuasion strategies into guidelines for prompt crafting to enhance the persuasiveness of LLM-based chatbots. This paper contributes to the design of persuasive chatbots by providing a list of guidance on prompt crafting, meta-prompts, and a proof-of-concept of the developed guidance from a digital health application. This paper also initiates the discourse on prompt guidance as a new type of design artefact within Design Science Research (DSR).

Publication Details

Journal
Zurich Open Repository and Archive (University of Zurich)
Published
2025-06-18
DOI
https://doi.org/10.5167/uzh-277898
Primary Topic
Ichthyology and Marine Biology
Type
article
Field-Weighted Citation Impact
0.00
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article

Persuasive Prompting: The Case of Digital Health

Zurich Open Repository and Archive (University of Zurich)
Ichthyology and Marine Biology
article

Persuasive Prompting: The Case of Digital Health

article en

Abstract

Chatbots are being introduced to fill the gap between consultations, with the motivation of supporting adherence to treatment, especially in the case of chronic diseases. Such a task requires chatbots to have a persuasive ability to influence patient attitudes or behaviour, which is achievable through the advancement of Large Language Models (LLMs). By means of prompting engineering, we aim to accomplish the design goal of persuasive chatbots powered by LLMs that can systematically apply persuasion strategies and dynamically adapt such strategies to the user. We have converted well-founded persuasion strategies into guidelines for prompt crafting to enhance the persuasiveness of LLM-based chatbots. This paper contributes to the design of persuasive chatbots by providing a list of guidance on prompt crafting, meta-prompts, and a proof-of-concept of the developed guidance from a digital health application. This paper also initiates the discourse on prompt guidance as a new type of design artefact within Design Science Research (DSR).

Zurich Open Repository and Archive (University of Zurich)
Quality Education
Openalex Percentile: Top 51%
Ichthyology and Marine Biology
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