Promoting students’ creative and design thinking with generative AI-supported co-regulated learning: Evidence from digital game development projects in healthcare courses

Fostering students’ problem-solving abilities and design thinking has been recognized as a crucial educational objective. In the conventional collaborative project-based learning approach, co-regulative learning (CRL) has been adopted to guide learners to plan and monitor the progress of their projects. However, without providing adequate supports or feedback to individual teams, the innovation and design quality of the project outcomes could be disappointing. In this study, a generative AI (artificial intelligence)-based co-regulative learning (GAI-CRL) approach is proposed to address this issue. Moreover, an experiment was conducted in a digital game development (DGD) to assess this approach. A total of 46 university students from two classes were recruited in this study. The experimental group adopted the GAI-CRL approach, while the control group adopted the conventional CRL (C-CRL) approach. The results showed that the GAI-CRL approach significantly enhanced students’ project design performance, learning motivation, self-efficacy, and creative thinking compared to the C-CRL approach. This study serves as a reference not only for implementing DGD projects but also for applying CRL to other educational domains.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-10-01
DOI
https://doi.org/10.30191/ets.202410_27(4).tp04
Citations
9
Primary Topic
Marine Invertebrate Physiology and Ecology
Type
article
Field-Weighted Citation Impact
14.29
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article

Promoting students’ creative and design thinking with generative AI-supported co-regulated learning: Evidence from digital game development projects in healthcare courses

9 citations
SHILAP Revista de lepidopterología
Marine Invertebrate Physiology and Ecology
14.29
article

Promoting students’ creative and design thinking with generative AI-supported co-regulated learning: Evidence from digital game development projects in healthcare courses

article en
9 citations

Abstract

Fostering students’ problem-solving abilities and design thinking has been recognized as a crucial educational objective. In the conventional collaborative project-based learning approach, co-regulative learning (CRL) has been adopted to guide learners to plan and monitor the progress of their projects. However, without providing adequate supports or feedback to individual teams, the innovation and design quality of the project outcomes could be disappointing. In this study, a generative AI (artificial intelligence)-based co-regulative learning (GAI-CRL) approach is proposed to address this issue. Moreover, an experiment was conducted in a digital game development (DGD) to assess this approach. A total of 46 university students from two classes were recruited in this study. The experimental group adopted the GAI-CRL approach, while the control group adopted the conventional CRL (C-CRL) approach. The results showed that the GAI-CRL approach significantly enhanced students’ project design performance, learning motivation, self-efficacy, and creative thinking compared to the C-CRL approach. This study serves as a reference not only for implementing DGD projects but also for applying CRL to other educational domains.

SHILAP Revista de lepidopterología
National Taipei University of Nursing and Health Science (TW)
Industry, innovation and infrastructure
Openalex Percentile: Top 1%
Marine Invertebrate Physiology and Ecology
14.29
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Promoting students’ creative and design thinking with generative AI-supported co-regulated learning: Evidence from digital game development projects in healthcare courses · SHILAP Revista de lepidopterología (2024) | TGRS Research Map | TGRS