Guest editorial: Reinventing pedagogies and practices of 3D MUVEs with the rise of blended learning

3D Multi-User Virtual Environments (MUVEs) have increasingly become more practical with faster Internet connections, the high processing capacity of ICT devices, and the readiness of learners. However, the educational potential of these immersive worlds in academic settings is closely linked to the combination of appropriate pedagogical and technical design elements. 3D MUVEs that only offer a more immersive experience for their users run the risk of becoming purely performative platforms if they fail to offer appropriately enhanced pedagogical approaches. We, therefore, invite the academic community to focus more on the pedagogical approaches of 3D MUVEs. In this context, this collection of papers aims to outline pedagogical approaches and implementations based on immersive user experiences in 3D MUVEs. It contributes to this field of education with three distinguished papers ranging from theoretical frameworks of user acceptance to training practices for skill development. The findings and suggestions in these papers will provide valuable insights for the academic community and for practitioners willing to benefit from the affordances of 3D MUVEs for learning purposes.

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-04-01
DOI
https://doi.org/10.30191/ets.202504_28(2).sp01
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Guest editorial: Reinventing pedagogies and practices of 3D MUVEs with the rise of blended learning

SHILAP Revista de lepidopterología
Virtual Reality Applications and Impacts
article

Guest editorial: Reinventing pedagogies and practices of 3D MUVEs with the rise of blended learning

article en

Abstract

3D Multi-User Virtual Environments (MUVEs) have increasingly become more practical with faster Internet connections, the high processing capacity of ICT devices, and the readiness of learners. However, the educational potential of these immersive worlds in academic settings is closely linked to the combination of appropriate pedagogical and technical design elements. 3D MUVEs that only offer a more immersive experience for their users run the risk of becoming purely performative platforms if they fail to offer appropriately enhanced pedagogical approaches. We, therefore, invite the academic community to focus more on the pedagogical approaches of 3D MUVEs. In this context, this collection of papers aims to outline pedagogical approaches and implementations based on immersive user experiences in 3D MUVEs. It contributes to this field of education with three distinguished papers ranging from theoretical frameworks of user acceptance to training practices for skill development. The findings and suggestions in these papers will provide valuable insights for the academic community and for practitioners willing to benefit from the affordances of 3D MUVEs for learning purposes.

SHILAP Revista de lepidopterología
Quality Education
Openalex Percentile: Top 51%
Virtual Reality Applications and Impacts
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