Nature-based Gaming: A Reply

We thank the three contributors to this colloquy for their responses to our paper, ‘Race the Wild’ (Sandbrook et al. in press), and to the editors for the chance to engage with colleagues in this way. We remain fascinated (and sometimes startled) by the diverse and complex ways in which animals, other organic and inorganic entities are drawn into digital entanglements. The digitalisation of what is commonly referred to in Western countries as ‘nature’ (Ducarme et al. 2020) is a defining feature of the contemporary era, as the literature on digital animals (e.g. Lupton 2023, Adams 2024), digital ecologies (e.g. Turnbull et al. 2023, Turnbull et al. 2024) and digital conservation or environmentalism (e.g. Arts et al. 2014, Bakker 2024) attests. We are delighted that our interlocutors broadly agree with us that digital gaming forms a distinctive, important and intriguing dimension of this phenomenon. We welcome their exploration and development of our arguments, and the examples they add to the debate. Here we respond to some of the points they have made.

Publication Details

Journal
Apollo (University of Cambridge)
Published
2025-04-01
DOI
https://doi.org/10.17863/cam.118391
Primary Topic
Animal and Plant Science Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Nature-based Gaming: A Reply

Apollo (University of Cambridge)
Animal and Plant Science Education
article

Nature-based Gaming: A Reply

article en

Abstract

We thank the three contributors to this colloquy for their responses to our paper, ‘Race the Wild’ (Sandbrook et al. in press), and to the editors for the chance to engage with colleagues in this way. We remain fascinated (and sometimes startled) by the diverse and complex ways in which animals, other organic and inorganic entities are drawn into digital entanglements. The digitalisation of what is commonly referred to in Western countries as ‘nature’ (Ducarme et al. 2020) is a defining feature of the contemporary era, as the literature on digital animals (e.g. Lupton 2023, Adams 2024), digital ecologies (e.g. Turnbull et al. 2023, Turnbull et al. 2024) and digital conservation or environmentalism (e.g. Arts et al. 2014, Bakker 2024) attests. We are delighted that our interlocutors broadly agree with us that digital gaming forms a distinctive, important and intriguing dimension of this phenomenon. We welcome their exploration and development of our arguments, and the examples they add to the debate. Here we respond to some of the points they have made.

Apollo (University of Cambridge)
Life in Land
Openalex Percentile: Top 48%
Animal and Plant Science Education
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