SOUND IMMERSION AND MICROSOUND. CASE STUDY OF THE WORK OF ALVA NOTO AND RYOJI IKEDA

<p dir="ltr">Through a transversal, qualitative and descriptive analysis of the work of Alva Noto and Ryoji Ikeda, this work presents concepts and creative trends related to the production of immersive environments from computational audio-visual creation. From a content analysis perspective, we highlight the main common features between these authors, such as microsound, the aesthetics of failure (Glitch) andLoop. In addition, we pay attention to the use they make of the computer for the sonification and visualisation of data flow. Our main objective is to describe, analyse and categorise the computational complexity of the creations of these authors to obtain a global vision of how computer science has implemented the pragmatism of audio-visual creation. We highlight a use of sound beyond aesthetic contemplation, i.e., sound as a research tool to examine the impact it has on a viewer exposed to certain sound frequencies.

Publication Details

Journal
Figshare
Published
2025-01-22
DOI
https://doi.org/10.5944/etfvii.2021.30521
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

SOUND IMMERSION AND MICROSOUND. CASE STUDY OF THE WORK OF ALVA NOTO AND RYOJI IKEDA

Figshare
Music Technology and Sound Studies
article

SOUND IMMERSION AND MICROSOUND. CASE STUDY OF THE WORK OF ALVA NOTO AND RYOJI IKEDA

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Abstract

<p dir="ltr">Through a transversal, qualitative and descriptive analysis of the work of Alva Noto and Ryoji Ikeda, this work presents concepts and creative trends related to the production of immersive environments from computational audio-visual creation. From a content analysis perspective, we highlight the main common features between these authors, such as microsound, the aesthetics of failure (Glitch) andLoop. In addition, we pay attention to the use they make of the computer for the sonification and visualisation of data flow. Our main objective is to describe, analyse and categorise the computational complexity of the creations of these authors to obtain a global vision of how computer science has implemented the pragmatism of audio-visual creation. We highlight a use of sound beyond aesthetic contemplation, i.e., sound as a research tool to examine the impact it has on a viewer exposed to certain sound frequencies.

Figshare
Openalex Percentile: Top 53%
Music Technology and Sound Studies
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