Designing game-based L2 courses for university-level learners

Background: Games and play are natural to human beings and have been enjoyed by many throughout the world. Their use in education has a long history. They have also been reported to have enhanced learning outcomes in language education in general and second/foreign language (L2) education in particular. Despite substantial research on the effects of games in L2 education, there is limited literature available on how L2 courses can be designed with and around games. Aim: Therefore, this research explores how experienced L2 teachers use games to teach an L2 (English) in a university setting. Methods: For this research, qualitative data was collected from four experienced teachers through one-to-one semi-structured interviews. The data was analysed using reflexive thematic analysis. Results: The results show how game-based L2 courses can be designed for university-level students. Conclusion: Those who want to design their L2 courses around games, can gain a bird’s eye view on how experienced L2 teachers design their game-based courses.

Institutions

Publication Details

Journal
Ludic Language Pedagogy
Published
2025-02-17
DOI
https://doi.org/10.55853/llp_v7ar1
Primary Topic
Monoclonal and Polyclonal Antibodies Research
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

Designing game-based L2 courses for university-level learners

Ludic Language Pedagogy
Monoclonal and Polyclonal Antibodies Research
article

Designing game-based L2 courses for university-level learners

article en

Abstract

Background: Games and play are natural to human beings and have been enjoyed by many throughout the world. Their use in education has a long history. They have also been reported to have enhanced learning outcomes in language education in general and second/foreign language (L2) education in particular. Despite substantial research on the effects of games in L2 education, there is limited literature available on how L2 courses can be designed with and around games. Aim: Therefore, this research explores how experienced L2 teachers use games to teach an L2 (English) in a university setting. Methods: For this research, qualitative data was collected from four experienced teachers through one-to-one semi-structured interviews. The data was analysed using reflexive thematic analysis. Results: The results show how game-based L2 courses can be designed for university-level students. Conclusion: Those who want to design their L2 courses around games, can gain a bird’s eye view on how experienced L2 teachers design their game-based courses.

Ludic Language Pedagogy
University of St Andrews (GB)
Ministry of Education, Culture, Sports, Science and Technology
Quality Education
Openalex Percentile: Top 39%
Monoclonal and Polyclonal Antibodies Research
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Designing game-based L2 courses for university-level learners · Ludic Language Pedagogy (2025) | TGRS Research Map | TGRS