D3.3. Report on Insights from the Design and Construction of Ecosystems and Game Jams. Quadruple Helix Cultural Hubs, Cultural Game Jams, and Games through & for Culture

This report presents key insights from the EPIC-WE project and its design and construction of the Quadruple Helix Cultural Innovation Ecosystem, Cultural Hubs, and Cultural Game Jams, along with models, methods, and tools. It explores how cultural heritage institutions, creative industries, higher education institutions, and youth can enter transformative quadruple helix partnerships and ‘meet in the middle’ by forming cultural hubs and conducting cultural game jams to co-create games through and for culture for empowered cross-sector participation. At its core, the project investigates how Quadruple Helix (QH) Cultural Hubs, cultural game jams, and games through and for culture can foster transformative and participatory cultural innovation ecosystems while empowering youth and sectors alike.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-05
DOI
https://doi.org/10.5281/zenodo.15349595
Primary Topic
Retirement, Disability, and Employment
Type
article
Field-Weighted Citation Impact
0.00
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article

D3.3. Report on Insights from the Design and Construction of Ecosystems and Game Jams. Quadruple Helix Cultural Hubs, Cultural Game Jams, and Games through & for Culture

Zenodo (CERN European Organization for Nuclear Research)
Retirement, Disability, and Employment
article

D3.3. Report on Insights from the Design and Construction of Ecosystems and Game Jams. Quadruple Helix Cultural Hubs, Cultural Game Jams, and Games through & for Culture

article en

Abstract

This report presents key insights from the EPIC-WE project and its design and construction of the Quadruple Helix Cultural Innovation Ecosystem, Cultural Hubs, and Cultural Game Jams, along with models, methods, and tools. It explores how cultural heritage institutions, creative industries, higher education institutions, and youth can enter transformative quadruple helix partnerships and ‘meet in the middle’ by forming cultural hubs and conducting cultural game jams to co-create games through and for culture for empowered cross-sector participation. At its core, the project investigates how Quadruple Helix (QH) Cultural Hubs, cultural game jams, and games through and for culture can foster transformative and participatory cultural innovation ecosystems while empowering youth and sectors alike.

Zenodo (CERN European Organization for Nuclear Research)
Aarhus University (DK), University College Copenhagen (DK)
Openalex Percentile: Top 33%
Retirement, Disability, and Employment
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