CLASSIFICATION OF LEVELS OF VIRTUAL REALITY MOTION SICKNESS USING MACHINE LEARNING – ASSESSMENT AND MITIGATION

Abstract Virtual Reality applications are getting attention in fields like industry, education, healthcare, manufacturing, training etc. Engaging people in a 360-degree world with a head-mounted device may cause physical and health problems. Many people cannot use Virtual Reality devices seamlessly because of motion sickness problems. Complex graphical properties included in the scene make to feel more sickness for Virtual Reality users. Virtual Reality movements include various types of geometrical transformations such as yaw, pitch, roll, rotation, translation, scaling, shearing and transformation. Study shows that continuous involvement in a VR environment starts to show symptoms of motion sickness. The motion sickness can be measured using EEG signals. Many researchers contributed to the motion sickness detection for binary classification but there are few numbers on multi-level classification and the existing has less accuracy too. Our proposed model did multi-level classification on standard EEG data and got an accuracy of 98.82% and lime local explanation has also done in this paper.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-12-10
DOI
https://doi.org/10.5281/zenodo.14332732
Primary Topic
NF-κB Signaling Pathways
Type
article
Field-Weighted Citation Impact
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article

CLASSIFICATION OF LEVELS OF VIRTUAL REALITY MOTION SICKNESS USING MACHINE LEARNING – ASSESSMENT AND MITIGATION

Zenodo (CERN European Organization for Nuclear Research)
NF-κB Signaling Pathways
article

CLASSIFICATION OF LEVELS OF VIRTUAL REALITY MOTION SICKNESS USING MACHINE LEARNING – ASSESSMENT AND MITIGATION

article en

Abstract

Abstract Virtual Reality applications are getting attention in fields like industry, education, healthcare, manufacturing, training etc. Engaging people in a 360-degree world with a head-mounted device may cause physical and health problems. Many people cannot use Virtual Reality devices seamlessly because of motion sickness problems. Complex graphical properties included in the scene make to feel more sickness for Virtual Reality users. Virtual Reality movements include various types of geometrical transformations such as yaw, pitch, roll, rotation, translation, scaling, shearing and transformation. Study shows that continuous involvement in a VR environment starts to show symptoms of motion sickness. The motion sickness can be measured using EEG signals. Many researchers contributed to the motion sickness detection for binary classification but there are few numbers on multi-level classification and the existing has less accuracy too. Our proposed model did multi-level classification on standard EEG data and got an accuracy of 98.82% and lime local explanation has also done in this paper.

Zenodo (CERN European Organization for Nuclear Research)
Central University of Kerala (IN), Kannur University (IN)
Industry, innovation and infrastructure
Openalex Percentile: Top 54%
NF-κB Signaling Pathways
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CLASSIFICATION OF LEVELS OF VIRTUAL REALITY MOTION SICKNESS USING MACHINE LEARNING – ASSESSMENT AND MITIGATION · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS