English Majors' Perceptions on General Pedagogical Knowledge (GPK) in Teaching Vocabulary Skills Through Gamification

This study determined the perceptions of English major students at Divine Word College of Legazpi on General Pedagogical Knowledge (GPK) in teaching vocabulary through gamification. A descriptive research design with a qualitative approach was employed, utilizing a validated, researcher-made survey administered to 33 students during the first semester of the academic year 2024–2025. Statistical tools were used for data analysis, including frequency distributions, t-tests, and ANOVA. The results indicated that most respondents were young adults aged 18–22, predominantly female, first-year, and regular students. Respondents strongly agreed on the effectiveness of gamification in enhancing vocabulary skills, particularly in context clues, collocations, idiomatic expressions, and sentence usage. Despite demographic differences, no significant variations in perceptions were found, which underlines the universal applicability of gamified learning. As an output, the study proposed the Gamified Vocabulary Learning (GVL) Program, which integrates digital tools for interactive and personalized learning that offers real-time feedback and fosters motivation. In conclusion, gamification proved to be an effective and inclusive strategy for vocabulary acquisition that promotes deeper engagement and retention. Recommendations include expanding gamification to other subjects, fitting activities for diverse learner needs, and training educators to effectively implement gamified teaching strategies.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-04-12
DOI
https://doi.org/10.5281/zenodo.15493137
Primary Topic
Statistical Methods and Bayesian Inference
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

English Majors' Perceptions on General Pedagogical Knowledge (GPK) in Teaching Vocabulary Skills Through Gamification

Zenodo (CERN European Organization for Nuclear Research)
Statistical Methods and Bayesian Inference
article

English Majors' Perceptions on General Pedagogical Knowledge (GPK) in Teaching Vocabulary Skills Through Gamification

article en

Abstract

This study determined the perceptions of English major students at Divine Word College of Legazpi on General Pedagogical Knowledge (GPK) in teaching vocabulary through gamification. A descriptive research design with a qualitative approach was employed, utilizing a validated, researcher-made survey administered to 33 students during the first semester of the academic year 2024–2025. Statistical tools were used for data analysis, including frequency distributions, t-tests, and ANOVA. The results indicated that most respondents were young adults aged 18–22, predominantly female, first-year, and regular students. Respondents strongly agreed on the effectiveness of gamification in enhancing vocabulary skills, particularly in context clues, collocations, idiomatic expressions, and sentence usage. Despite demographic differences, no significant variations in perceptions were found, which underlines the universal applicability of gamified learning. As an output, the study proposed the Gamified Vocabulary Learning (GVL) Program, which integrates digital tools for interactive and personalized learning that offers real-time feedback and fosters motivation. In conclusion, gamification proved to be an effective and inclusive strategy for vocabulary acquisition that promotes deeper engagement and retention. Recommendations include expanding gamification to other subjects, fitting activities for diverse learner needs, and training educators to effectively implement gamified teaching strategies.

Zenodo (CERN European Organization for Nuclear Research)
University of Perpetual Help System DALTA (PH)
Quality Education
Openalex Percentile: Top 53%
Statistical Methods and Bayesian Inference
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

English Majors' Perceptions on General Pedagogical Knowledge (GPK) in Teaching Vocabulary Skills Through Gamification · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS