TECHNOLOGY OF FORMING COMMUNICATIVE COMPETENCE OF PRIMARY SCHOOL CHILDREN BY MEANS OF GAMIFICATION

Theoretical issues are considered: the concept of gamification, its essential features and distinctive features for use in school; motivation issues. In addition, the work identifies some differences between gamification and other gaming practices. An algorithm for implementing gamification techniques is presented using the example of the Classcraft service in the process of developing the language competence of middle-school students.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-04-16
DOI
https://doi.org/10.5281/zenodo.15229386
Primary Topic
Genetic Associations and Epidemiology
Type
article
Field-Weighted Citation Impact
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article

TECHNOLOGY OF FORMING COMMUNICATIVE COMPETENCE OF PRIMARY SCHOOL CHILDREN BY MEANS OF GAMIFICATION

Zenodo (CERN European Organization for Nuclear Research)
Genetic Associations and Epidemiology
article

TECHNOLOGY OF FORMING COMMUNICATIVE COMPETENCE OF PRIMARY SCHOOL CHILDREN BY MEANS OF GAMIFICATION

article en

Abstract

Theoretical issues are considered: the concept of gamification, its essential features and distinctive features for use in school; motivation issues. In addition, the work identifies some differences between gamification and other gaming practices. An algorithm for implementing gamification techniques is presented using the example of the Classcraft service in the process of developing the language competence of middle-school students.

Zenodo (CERN European Organization for Nuclear Research)
Nukus State Pedagogical Institute named after Ajiniyaz (UZ)
Quality Education
Openalex Percentile: Top 50%
Genetic Associations and Epidemiology
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TECHNOLOGY OF FORMING COMMUNICATIVE COMPETENCE OF PRIMARY SCHOOL CHILDREN BY MEANS OF GAMIFICATION · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS