Meningkatkan Hasil Belajar Mendribbling Dalam Permainan Bola Basket Melalui Metode Ceramah Plus Demonstrasi dan Latihan Pada Siswa Kelas XI SMA Negeri 9 Ambon

This classroom action research was carried out with the aim of finding out the improvement in learning outcomes of basic dribbling techniques in the game of basketball among class From the results of the research carried out, there was an increase in student learning outcomes from the initial conditions of cycles I and II, both from an increase in the average value of learning basic dribbling techniques in the game of basketball and the completeness value of learning outcomes. In the initial conditions, only 15 students (65%) had completed the expected KKM, namely 75, while 5 students were still below the KKM. The increase in movement ability in learning basic dribbling techniques in basketball games through the CPDL method (lecture plus demonstration and practice), can be seen from the KKM score (75) after taking action in cycle I, the student's completed learning score was 15 out of 20 (65%) and in cycle II, 20 out of 20 students completed the total or 100% completion.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-08-30
DOI
https://doi.org/10.5281/zenodo.14037919
Primary Topic
Protein Structure and Dynamics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Meningkatkan Hasil Belajar Mendribbling Dalam Permainan Bola Basket Melalui Metode Ceramah Plus Demonstrasi dan Latihan Pada Siswa Kelas XI SMA Negeri 9 Ambon

Zenodo (CERN European Organization for Nuclear Research)
Protein Structure and Dynamics
article

Meningkatkan Hasil Belajar Mendribbling Dalam Permainan Bola Basket Melalui Metode Ceramah Plus Demonstrasi dan Latihan Pada Siswa Kelas XI SMA Negeri 9 Ambon

article en

Abstract

This classroom action research was carried out with the aim of finding out the improvement in learning outcomes of basic dribbling techniques in the game of basketball among class From the results of the research carried out, there was an increase in student learning outcomes from the initial conditions of cycles I and II, both from an increase in the average value of learning basic dribbling techniques in the game of basketball and the completeness value of learning outcomes. In the initial conditions, only 15 students (65%) had completed the expected KKM, namely 75, while 5 students were still below the KKM. The increase in movement ability in learning basic dribbling techniques in basketball games through the CPDL method (lecture plus demonstration and practice), can be seen from the KKM score (75) after taking action in cycle I, the student's completed learning score was 15 out of 20 (65%) and in cycle II, 20 out of 20 students completed the total or 100% completion.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 62%
Protein Structure and Dynamics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Meningkatkan Hasil Belajar Mendribbling Dalam Permainan Bola Basket Melalui Metode Ceramah Plus Demonstrasi dan Latihan Pada Siswa Kelas XI SMA Negeri 9 Ambon · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS