Using Mobile Game-Based Learning Method with Wordwall Application to Potray Students' Vocabulary Improvement

The aims of this research is to portray students vocabulary improvement by using the wordwall application method. Classroom action research design through planning, action, observation and reflection was used in this study. The subjects of this study were students of class VIII which consisted of 23 students. By applied qualitative and quantitative data. The results of this study indicate that there was an increase in the percentage of students' KKM completeness in vocabulary learning by using the wordwall application method. On the pre-test students who did not reach the KKM (75) was 0%. In the first cycle the students who achieved the KKM (75) were 34.78%. and in the second cycle the students who achieved the score above the KKM (75) were 73.91%.Thus, teaching vocabulary using the wordwall application method can improve students' vocabulary skills.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-12
DOI
https://doi.org/10.5281/zenodo.15645924
Primary Topic
Language Acquisition and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Using Mobile Game-Based Learning Method with Wordwall Application to Potray Students' Vocabulary Improvement

Zenodo (CERN European Organization for Nuclear Research)
Language Acquisition and Education
article

Using Mobile Game-Based Learning Method with Wordwall Application to Potray Students' Vocabulary Improvement

article en

Abstract

The aims of this research is to portray students vocabulary improvement by using the wordwall application method. Classroom action research design through planning, action, observation and reflection was used in this study. The subjects of this study were students of class VIII which consisted of 23 students. By applied qualitative and quantitative data. The results of this study indicate that there was an increase in the percentage of students' KKM completeness in vocabulary learning by using the wordwall application method. On the pre-test students who did not reach the KKM (75) was 0%. In the first cycle the students who achieved the KKM (75) were 34.78%. and in the second cycle the students who achieved the score above the KKM (75) were 73.91%.Thus, teaching vocabulary using the wordwall application method can improve students' vocabulary skills.

Zenodo (CERN European Organization for Nuclear Research)
Universitas Muhammadiyah Sumatera Utara (ID)
Quality Education
Openalex Percentile: Top 48%
Language Acquisition and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Using Mobile Game-Based Learning Method with Wordwall Application to Potray Students' Vocabulary Improvement · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS