THE EFFECT OF GAMIFICATION ON LEARNING AND MEMORIZATION OF ENGLISH LANGUAGE CONCEPTS IN 8TH GRADE FEMALE STUDENTS OF RUMESHKAN CITY

Abstract The present study was conducted with the aim of investigating the effect of gamification on the learning and memorization of the English lesson of eighth grade female students in Rumeshgan. The research method is quasi-experimental and the research approach is pre-test-post-test with a control group. Thirty of them were selected as available samples and randomly divided into two groups of 15 people, control and test. Students in the experimental group were given gamification-based training for 8 sessions, while in the control group; the training method was the usual way. To collect the data, a learning and memorization test made by the researcher and with the opinion of the professors and experts of the English language course was used. The validity and reliability of this test was confirmed by course instructors and experts in the field of education. To calculate the reliability of the test, Coder Richardson 20 method was used, and its value was reported as 0.84. Paired t and independent t tests were used to analyze the data. The findings of the research indicate that education using gamification had positive effect on students' learning and memory (p < 0.000). According to the results of the research, it is suggested that the principles of gamification be used in the teaching of English language concepts.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-09-26
DOI
https://doi.org/10.5281/zenodo.13846831
Primary Topic
Osteoarthritis Treatment and Mechanisms
Type
article
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article

THE EFFECT OF GAMIFICATION ON LEARNING AND MEMORIZATION OF ENGLISH LANGUAGE CONCEPTS IN 8TH GRADE FEMALE STUDENTS OF RUMESHKAN CITY

Zenodo (CERN European Organization for Nuclear Research)
Osteoarthritis Treatment and Mechanisms
article

THE EFFECT OF GAMIFICATION ON LEARNING AND MEMORIZATION OF ENGLISH LANGUAGE CONCEPTS IN 8TH GRADE FEMALE STUDENTS OF RUMESHKAN CITY

article en

Abstract

Abstract The present study was conducted with the aim of investigating the effect of gamification on the learning and memorization of the English lesson of eighth grade female students in Rumeshgan. The research method is quasi-experimental and the research approach is pre-test-post-test with a control group. Thirty of them were selected as available samples and randomly divided into two groups of 15 people, control and test. Students in the experimental group were given gamification-based training for 8 sessions, while in the control group; the training method was the usual way. To collect the data, a learning and memorization test made by the researcher and with the opinion of the professors and experts of the English language course was used. The validity and reliability of this test was confirmed by course instructors and experts in the field of education. To calculate the reliability of the test, Coder Richardson 20 method was used, and its value was reported as 0.84. Paired t and independent t tests were used to analyze the data. The findings of the research indicate that education using gamification had positive effect on students' learning and memory (p < 0.000). According to the results of the research, it is suggested that the principles of gamification be used in the teaching of English language concepts.

Zenodo (CERN European Organization for Nuclear Research)
Islamic Azad University Ilam Branch (IR)
Quality Education
Openalex Percentile: Top 48%
Osteoarthritis Treatment and Mechanisms
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