D3.2. Protocol 2: Cultural Game Jam Kit. EPIC-WE Cultural Game Jam Processes, Phases, Methods, and Tools  (Final protocol)

This report, D3.2 Protocol 2: Cultural Game Jam Kit – EPIC-WE Cultural Game Jam Processes, Phases, Methods, and Tools, represents the final version of Protocol 2 within the EPIC-WE project (Empowered Participation through Ideating Cultural Worlds and Environments). The D3.2 Protocol 2 is a direct extension of the initial D3.1 Protocol 2: Cultural Game Jam Kit and should as such be read together. The D3.2 Protocol 2 further refines and extends the Cultural Game Jam (CGJ) Kit created based on the D3.1 Protocol 2 through integrating the empirical insights, design interventions, publications and deliverables produced from the cross-sector research and innovation activities carried out in the EPIC-WE project during 2024-2025. The Protocol 2 outlines key methodologies, structural refinements, and practical applications to advance the role of cultural game jams in fostering cultural heritage engagement, game-making as culture-making, and youth empowerment.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-05
DOI
https://doi.org/10.5281/zenodo.15346070
Primary Topic
Language, Discourse, Communication Strategies
Type
article
Field-Weighted Citation Impact
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article

D3.2. Protocol 2: Cultural Game Jam Kit. EPIC-WE Cultural Game Jam Processes, Phases, Methods, and Tools  (Final protocol)

Zenodo (CERN European Organization for Nuclear Research)
Language, Discourse, Communication Strategies
article

D3.2. Protocol 2: Cultural Game Jam Kit. EPIC-WE Cultural Game Jam Processes, Phases, Methods, and Tools  (Final protocol)

article en

Abstract

This report, D3.2 Protocol 2: Cultural Game Jam Kit – EPIC-WE Cultural Game Jam Processes, Phases, Methods, and Tools, represents the final version of Protocol 2 within the EPIC-WE project (Empowered Participation through Ideating Cultural Worlds and Environments). The D3.2 Protocol 2 is a direct extension of the initial D3.1 Protocol 2: Cultural Game Jam Kit and should as such be read together. The D3.2 Protocol 2 further refines and extends the Cultural Game Jam (CGJ) Kit created based on the D3.1 Protocol 2 through integrating the empirical insights, design interventions, publications and deliverables produced from the cross-sector research and innovation activities carried out in the EPIC-WE project during 2024-2025. The Protocol 2 outlines key methodologies, structural refinements, and practical applications to advance the role of cultural game jams in fostering cultural heritage engagement, game-making as culture-making, and youth empowerment.

Zenodo (CERN European Organization for Nuclear Research)
Aarhus University (DK), University College Copenhagen (DK)
Openalex Percentile: Top 45%
Language, Discourse, Communication Strategies
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