Adaptive Wave And Path Generation In Tower Denfense Games
This research explores the implementation of adaptive wave and path generation in Tower Defense (TD) games, focusing on the depth-first search (DFS) algorithm for map generation and a weight-based wave generation system. The objective is to create engaging and dynamic gameplay that adapts to players' strategies and performance. By incorporating elements such as secondary path generation and adaptive difficulty, this work aims to address common challenges in game design, such as unpredictability and scalability, thereby enhancing player experience and strategic depth.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2024-09-05
- DOI
- https://doi.org/10.5281/zenodo.13940832
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00