The Use of "Kodrat" Digital Game Media to Improve Online Students' Learning Motivation at Sekolah Indonesia Kota Kinabalu
This research was motivated by the existence of Indonesian diaspora students in Sabah, Malaysia, who experienced difficulties in continuing their education to high school level in Indonesia. Currently, the only school available is Sekolah Indonesia Kota Kinabalu (SIKK), which has limited capacity and cannot accommodate many students each school year. As a solution, the existence of Long-Distance Integrated Senior High School (SMA TJJ) was initiated, but it still faces various problems, especially in conventional learning methods so that students' learning motivation is low. The aim of this research is to provide alternative game-based learning media to increase SMA TJJ students' learning motivation in learning Bahasa Indonesia. The game used in this research was named "KODRAT". The research method used is a qualitative method with instruments in the form of observation and interviews. The research results showed that the learning motivation of SMA TJJ students at the Sekolah Indonesia Kota Kinabalu (SIKK) increased after teachers implemented games-based learning. This increase in motivation can be seen from students' enthusiasm in participating in learning, active participation in each session, as well as a significant increase in language learning outcomes.
Institutions
- Sabah Environmental Trust (MY)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-03-26
- DOI
- https://doi.org/10.5281/zenodo.15087721
- Primary Topic
- Microbial Natural Products and Biosynthesis
- Type
- article
- Field-Weighted Citation Impact
- 0.00