The Link Between Self-Compassion and Problematic Gaming -A Comprehensive Review
Abstract Internet Gaming Disorder (IGD) represents a notable mental health issue, especially in adolescents and young adults. This review analyzes the protective function of self-compassion, which includes self- kindness, common humanity, and mindfulness, in relation to the onset and persistence of Internet Gaming Disorder (IGD). Evidence indicates that a lack of self-compassion is linked to maladaptive coping strategies, including escapism through excessive gaming. Conversely, mindfulness-based interventions have proven effective in alleviating symptoms of Internet Gaming Disorder by improving emotional regulation and impulse control. Neurobiological research indicates that individuals with Internet Gaming Disorder (IGD) exhibit both structural and functional changes in the brain, especially in areas linked to self-regulation, such as the anterior cingulate cortex, and social cognition, including the temporoparietal junction. These alterations may be alleviated by mindfulness training. Additionally, self-kindness and a sense of common humanity seem to mitigate social isolation and negative self- evaluation, which are significant risk factors for Internet Gaming Disorder (IGD). Clinical applications such as Mindful Self-Compassion (MSC) and Compassion-Focused Therapy (CFT) demonstrate potential in mitigating gaming-related harm through the promotion of healthier coping strategies. This synthesis of psychological and neuroscientific research emphasizes the potential of self-compassion as a preventive and therapeutic approach for Internet Gaming Disorder (IGD), while indicating the necessity for additional longitudinal and culturally diverse studies to enhance intervention strategies.
Institutions
- JSS Medical College and Hospital (IN)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-06-23
- DOI
- https://doi.org/10.5281/zenodo.15721290
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00