PlayTrainPlay

'PlayTrainPlay' is a structured solo human-computer improvisation in two parts. It combines instrumental improvisation with granular synthesis, machine listening and neural networks. Through its structure, PlayTrainPlay describes the process of collecting data, training a neural network and interacting with the resulting model through musical performance; its structure can also be said to represent the transition from a physical effects interface to a data-based one. These concepts are additionally communicated through the projection of live visuals consisting of code outputs, performance footage and abstract audio-reactive images. Section 1 employs a real-time granular effect whose parameters are manipulated via a foot controller. Over the course of this section, analysis of the saxophone's timbre and corresponding effect parameters are logged before the performer triggers training of the neural network. In Section 2, the neural network controls the effect, which is deployed in a loop that the performer interacts with. This work motivates further use of data model-based interfaces for instrumental effects by instrumentalists themselves. It proposes the use of data collection and modelling during performance as a means to create unique situation-based interactions. Lastly, it promotes the use of neural networks as a way of simplifying musicians' workflows.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-14
DOI
https://doi.org/10.5281/zenodo.15028095
Primary Topic
Prostate Cancer Diagnosis and Treatment
Type
article
Field-Weighted Citation Impact
0.00
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PlayTrainPlay

Zenodo (CERN European Organization for Nuclear Research)
Prostate Cancer Diagnosis and Treatment
article

PlayTrainPlay

article en

Abstract

'PlayTrainPlay' is a structured solo human-computer improvisation in two parts. It combines instrumental improvisation with granular synthesis, machine listening and neural networks. Through its structure, PlayTrainPlay describes the process of collecting data, training a neural network and interacting with the resulting model through musical performance; its structure can also be said to represent the transition from a physical effects interface to a data-based one. These concepts are additionally communicated through the projection of live visuals consisting of code outputs, performance footage and abstract audio-reactive images. Section 1 employs a real-time granular effect whose parameters are manipulated via a foot controller. Over the course of this section, analysis of the saxophone's timbre and corresponding effect parameters are logged before the performer triggers training of the neural network. In Section 2, the neural network controls the effect, which is deployed in a loop that the performer interacts with. This work motivates further use of data model-based interfaces for instrumental effects by instrumentalists themselves. It proposes the use of data collection and modelling during performance as a means to create unique situation-based interactions. Lastly, it promotes the use of neural networks as a way of simplifying musicians' workflows.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 38%
Prostate Cancer Diagnosis and Treatment
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