SUBJECTS OF INTELLECTUAL PROPERTY RIGHTS TO A COMPUTER GAME

The relevance. Тoday the position of recognition of a computer game in law enforcement practice as a computer program has been formed. However, for a long time the majority of modern authors are of the opinion that such a characteristic is too narrow for such an object of intellectual activity, and therefore the latter should be considered as a multimedia product. But the protection of rights to the latter is not regulated by the Civil Code, and hence it is not clear which of the creators has intellectual rights to such an object. The main goal. To substantiate the necessity to revise the legal classification of video games as complex multimedia objects and to designate the circle of persons who have intellectual rights to the development created by collective labor. The problems under consideration. The author analyzes the possibility of protection of a video game as a single object, as well as the possibility of differentiated protection of its elements within a complex work The methods used. The article uses different approaches to illuminate the legal essence of a «computer game» and identifies the circle of persons claiming to have intellectual rights in connection with its creation. Formal-legal method was used in analyzing the legislative material. Conclusions. The article concludes that video games should be normatively recognized as complex multimedia products protected as a computer program. In this case, non-property rights to parts of a complex work are possessed by a large number of persons who took a creative part in its creation and have the right of authorship for their element. However, exclusive rights should be concentrated only in one person — the organization-developer (right holder).

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-15
DOI
https://doi.org/10.5281/zenodo.13932863
Primary Topic
Protein Structure and Dynamics
Type
article
Field-Weighted Citation Impact
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article

SUBJECTS OF INTELLECTUAL PROPERTY RIGHTS TO A COMPUTER GAME

Zenodo (CERN European Organization for Nuclear Research)
Protein Structure and Dynamics
article

SUBJECTS OF INTELLECTUAL PROPERTY RIGHTS TO A COMPUTER GAME

article en

Abstract

The relevance. Тoday the position of recognition of a computer game in law enforcement practice as a computer program has been formed. However, for a long time the majority of modern authors are of the opinion that such a characteristic is too narrow for such an object of intellectual activity, and therefore the latter should be considered as a multimedia product. But the protection of rights to the latter is not regulated by the Civil Code, and hence it is not clear which of the creators has intellectual rights to such an object. The main goal. To substantiate the necessity to revise the legal classification of video games as complex multimedia objects and to designate the circle of persons who have intellectual rights to the development created by collective labor. The problems under consideration. The author analyzes the possibility of protection of a video game as a single object, as well as the possibility of differentiated protection of its elements within a complex work The methods used. The article uses different approaches to illuminate the legal essence of a «computer game» and identifies the circle of persons claiming to have intellectual rights in connection with its creation. Formal-legal method was used in analyzing the legislative material. Conclusions. The article concludes that video games should be normatively recognized as complex multimedia products protected as a computer program. In this case, non-property rights to parts of a complex work are possessed by a large number of persons who took a creative part in its creation and have the right of authorship for their element. However, exclusive rights should be concentrated only in one person — the organization-developer (right holder).

Zenodo (CERN European Organization for Nuclear Research)
Financial University (RU)
Peace, Justice and strong institutions
Openalex Percentile: Top 64%
Protein Structure and Dynamics
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SUBJECTS OF INTELLECTUAL PROPERTY RIGHTS TO A COMPUTER GAME · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS