‘Not a Hero Story’: Challenging Concepts of ‘Heroes’ and ‘Villains’ in Historical Conflicts through Video Games

History has been a popular subject for video games for many years, however engagement has largely overlooked the perspectives of groups characterised as ‘villains’ in the historical narrative. This article explores significant factors for this under-representation in historical games and examines the interactions of two games – Battlefield V (2018) and The Great War: Western Front (2023) – with historical groups characterised by popular history as ‘villains’. By contextualising each game within the respective media historiographies of the two World Wars, this article illustrates the challenges faced by video games attempting to engage with history outside of traditional ‘heroic’ narratives.

Publication Details

Journal
Goldsmiths (University of London)
Published
2024-11-03
DOI
https://doi.org/10.25602/gold.bjmh.v10i3.1831
Primary Topic
Microbial Natural Products and Biosynthesis
Type
article
Field-Weighted Citation Impact
0.00
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article

‘Not a Hero Story’: Challenging Concepts of ‘Heroes’ and ‘Villains’ in Historical Conflicts through Video Games

Goldsmiths (University of London)
Microbial Natural Products and Biosynthesis
article

‘Not a Hero Story’: Challenging Concepts of ‘Heroes’ and ‘Villains’ in Historical Conflicts through Video Games

article en

Abstract

History has been a popular subject for video games for many years, however engagement has largely overlooked the perspectives of groups characterised as ‘villains’ in the historical narrative. This article explores significant factors for this under-representation in historical games and examines the interactions of two games – Battlefield V (2018) and The Great War: Western Front (2023) – with historical groups characterised by popular history as ‘villains’. By contextualising each game within the respective media historiographies of the two World Wars, this article illustrates the challenges faced by video games attempting to engage with history outside of traditional ‘heroic’ narratives.

Goldsmiths (University of London)
Openalex Percentile: Top 53%
Microbial Natural Products and Biosynthesis
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‘Not a Hero Story’: Challenging Concepts of ‘Heroes’ and ‘Villains’ in Historical Conflicts through Video Games · Goldsmiths (University of London) (2024) | TGRS Research Map | TGRS