Leveraging Affordance Representations for Robot Learning
Humans are capable of adapting to novel environments quickly using prior knowledge from past experiences. We can identify new instantiations of previously encountered object classes and easily apply previously learned skills to these new objects, both of which current embodied AI agents struggle with. Online reinforcement learning, where a robotic agent learns a mapping from states to actions to maximize a reward signal, provides a potential solution by enabling robots to learn from trial-and-error. However, current methods are sample-inefficient, lack shaping rewards, and require frequent resets. We propose a method to address the lack of shaping rewards using affordances, the action potential of objects, to create a dense shaping reward for online reinforcement learning. We leverage state-of-the-art vision-language models (VLMs) to predict keypoint-based affordance representations, which we use as intermediate dense rewards for online reinforcement learning, in addition to sparse task completion rewards. We demonstrate that dense shaping rewards speed up online reinforcement learning for robotic manipulation, and enables robots to succeed on a variety of object manipulation tasks, informed by human interaction priors encoded in VLMs.
Publication Details
- Journal
- Stanford Digital Repository
- Published
- 2024-08-21
- DOI
- https://doi.org/10.25740/jp127mt8218
- Primary Topic
- Diphtheria, Corynebacterium, and Tetanus
- Type
- article
- Field-Weighted Citation Impact
- 0.00