Obscene vocabulary in the «gaming field» of live colloquial speech and Internet communication

The article examines two complementary trends in the game employment of obscenities in modern live colloquial speech and Internet communication: euphemization of obscenities and obscenization of normative vocabulary. The models of euphemization and obscenization are analyzed, the patterns of their lexicographic interpretation are shown. It is determined that within the framework of the first trend, traditional ways of forming euphemisms and new techniques for their creation in language games are being implemented: «included» homonymy, allusive use of foreign language borrowings, etc. Special attention is paid to abbreviation as a productive way of euphemization. Based on linguistic material of the last two decades, the dynamics of euphemistic playing with the most frequent obscenities is shown. The second trend, the obscenization of normative vocabulary, is illustrated by examples of game transformations of normative vocabulary, bringing its sound and writing closer to obscenities. Due to game epenthesis, metathesis, prosthesis, homophonic transformation of words of the literary language, obscene «pseudo-roots» appear in such words. The same result is obtained by contamination and merging of combinations of words. Materials of the article can be used in the development of problems of linguoecology and in lexicographic practice by creation of dictionaries of obscenities and youth slang.

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-03-01
DOI
https://doi.org/10.22394/2412-9410-2025-11-1-206-220
Primary Topic
Financial Risk and Volatility Modeling
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Obscene vocabulary in the «gaming field» of live colloquial speech and Internet communication

SHILAP Revista de lepidopterología
Financial Risk and Volatility Modeling
article

Obscene vocabulary in the «gaming field» of live colloquial speech and Internet communication

article en

Abstract

The article examines two complementary trends in the game employment of obscenities in modern live colloquial speech and Internet communication: euphemization of obscenities and obscenization of normative vocabulary. The models of euphemization and obscenization are analyzed, the patterns of their lexicographic interpretation are shown. It is determined that within the framework of the first trend, traditional ways of forming euphemisms and new techniques for their creation in language games are being implemented: «included» homonymy, allusive use of foreign language borrowings, etc. Special attention is paid to abbreviation as a productive way of euphemization. Based on linguistic material of the last two decades, the dynamics of euphemistic playing with the most frequent obscenities is shown. The second trend, the obscenization of normative vocabulary, is illustrated by examples of game transformations of normative vocabulary, bringing its sound and writing closer to obscenities. Due to game epenthesis, metathesis, prosthesis, homophonic transformation of words of the literary language, obscene «pseudo-roots» appear in such words. The same result is obtained by contamination and merging of combinations of words. Materials of the article can be used in the development of problems of linguoecology and in lexicographic practice by creation of dictionaries of obscenities and youth slang.

SHILAP Revista de lepidopterología
Quality Education
Openalex Percentile: Top 46%
Financial Risk and Volatility Modeling
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Obscene vocabulary in the «gaming field» of live colloquial speech and Internet communication · SHILAP Revista de lepidopterología (2025) | TGRS Research Map | TGRS