The effect of education based on interactive augmented reality technology on students' creativity and problem solving

The aim was to investigate the effectiveness of interactive augmented reality technology on creativity and problem solving of sixth grade students. The current research method was a semi-experimental type and a pre-test-post-test design with a control group. The statistical population of this research included all the male students of the 6th grade of the elementary school in the 1st district of Karaj in the academic year 2022-2023. Available sampling method was used to select the statistical sample. In this way, 70 people were selected from among them and randomly replaced in two experimental (35 people) and control (35 people) groups. Data collection tools included creative thinking questionnaire and Heppner problem solving questionnaire. The experimental group was trained for 8 sessions of 45 minutes (2 sessions per week) with the augmented reality-based training protocol for the science lesson. The group was trained in the traditional and common way. After the end of the sessions in the experimental and control groups, the creativity and problem-solving questionnaire test was again implemented as a post-test on both groups and after collecting the data was analyzed. Descriptive and inferential statistics from SPSS statistical software were used for data analysis. The result of the research showed that interactive augmented reality is effective on the creativity of secondary school students. Also, the result of the research showed that interactive augmented reality is effective on problem solving ability and its sub-components, including scales of confidence in solving problems,

Institutions

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-09-01
DOI
https://doi.org/10.22111/jeps.2024.46807.5547
Primary Topic
Autism Spectrum Disorder Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The effect of education based on interactive augmented reality technology on students' creativity and problem solving

SHILAP Revista de lepidopterología
Autism Spectrum Disorder Research
article

The effect of education based on interactive augmented reality technology on students' creativity and problem solving

article en

Abstract

The aim was to investigate the effectiveness of interactive augmented reality technology on creativity and problem solving of sixth grade students. The current research method was a semi-experimental type and a pre-test-post-test design with a control group. The statistical population of this research included all the male students of the 6th grade of the elementary school in the 1st district of Karaj in the academic year 2022-2023. Available sampling method was used to select the statistical sample. In this way, 70 people were selected from among them and randomly replaced in two experimental (35 people) and control (35 people) groups. Data collection tools included creative thinking questionnaire and Heppner problem solving questionnaire. The experimental group was trained for 8 sessions of 45 minutes (2 sessions per week) with the augmented reality-based training protocol for the science lesson. The group was trained in the traditional and common way. After the end of the sessions in the experimental and control groups, the creativity and problem-solving questionnaire test was again implemented as a post-test on both groups and after collecting the data was analyzed. Descriptive and inferential statistics from SPSS statistical software were used for data analysis. The result of the research showed that interactive augmented reality is effective on the creativity of secondary school students. Also, the result of the research showed that interactive augmented reality is effective on problem solving ability and its sub-components, including scales of confidence in solving problems,

SHILAP Revista de lepidopterología
Arak University (IR)
Quality Education
Openalex Percentile: Top 62%
Autism Spectrum Disorder Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.