Examining The Intersection Between Machine Learning and Video Games

Historically, computers have always been worse than humans when it comes to artistic expression. Now, with the rise of artificial intelligence, computers have become increasingly proficient at mimicking human artistic expression, and even perform better than humans in some areas. Specifically, machines are far superior to humans at playing relatively simple games like Connect Four. In the last few decades, computers have even far eclipsed humans at playing more complex games, such as western chess and the Chinese game, Go using novel machine learning techniques. Even despite this, machine learning has yet to crack the most complex of competitive games, like the Pokémon video games. This body of works aims to both advance machine learning in complex games and address the effects of machine learning on the value of human artistic expression.

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Publication Details

Journal
Libra
Published
2025-05-09
DOI
https://doi.org/10.18130/nxft-zw30
Primary Topic
Actinomycetales infections and treatment
Type
article
Field-Weighted Citation Impact
0.00
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article

Examining The Intersection Between Machine Learning and Video Games

Libra
Actinomycetales infections and treatment
article

Examining The Intersection Between Machine Learning and Video Games

article en

Abstract

Historically, computers have always been worse than humans when it comes to artistic expression. Now, with the rise of artificial intelligence, computers have become increasingly proficient at mimicking human artistic expression, and even perform better than humans in some areas. Specifically, machines are far superior to humans at playing relatively simple games like Connect Four. In the last few decades, computers have even far eclipsed humans at playing more complex games, such as western chess and the Chinese game, Go using novel machine learning techniques. Even despite this, machine learning has yet to crack the most complex of competitive games, like the Pokémon video games. This body of works aims to both advance machine learning in complex games and address the effects of machine learning on the value of human artistic expression.

Libra
University of Virginia (US)
Quality Education
Openalex Percentile: Top 54%
Actinomycetales infections and treatment
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