Building an Online Exhibition for The New York Public Library

The Banned: Censorship and the Freedom to Read online exhibition, accompanied by a curriculum guide and temporary displays of material in the Stephen A. Schwarzman Building, explores censorship in the United States through four themed sections: Literature and Film, Sexual and Reproductive Freedom, Archiving Against Censorship and White Supremacy, and War, Colonialism and Protest. Each section offers a glimpse into a variety of materials in the Library's collections, curated by four co-curators who worked together to bring different parts of the project into fruition. The project opened up my eyes, as an early-career individual, to the opportunities and challenges of producing an exhibition within a large research institution like The New York Public Library.

Institutions

Publication Details

Journal
Knowledge Commons (Lakehead University)
Published
2024-10-23
DOI
https://doi.org/10.17613/5pcqq-v8y58
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Building an Online Exhibition for The New York Public Library

Knowledge Commons (Lakehead University)
Educational Games and Gamification
article

Building an Online Exhibition for The New York Public Library

article en

Abstract

The Banned: Censorship and the Freedom to Read online exhibition, accompanied by a curriculum guide and temporary displays of material in the Stephen A. Schwarzman Building, explores censorship in the United States through four themed sections: Literature and Film, Sexual and Reproductive Freedom, Archiving Against Censorship and White Supremacy, and War, Colonialism and Protest. Each section offers a glimpse into a variety of materials in the Library's collections, curated by four co-curators who worked together to bring different parts of the project into fruition. The project opened up my eyes, as an early-career individual, to the opportunities and challenges of producing an exhibition within a large research institution like The New York Public Library.

Knowledge Commons (Lakehead University)
New York Public Library (US), Frick Collection (US)
Gender equality
Openalex Percentile: Top 51%
Educational Games and Gamification
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