Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions

This study investigates a game-based learning approach to enhance reading comprehension through multiple texts, emphasizing the importance of critical media engagement for students' academic success. Involving 155 students (F=83, Mean age=10.8, SD=1.3) from 5th (n=44), 6th (n=44), and 7th grades (n=65), along with 33 teachers who participated in a voluntary survey, the research aimed to assess students’ performance in Media Literacy tasks during four sessions of the videogame “Elli’s World”. Results indicated performance improvements from Session 1 to Session 3, followed by a decline in Session 4, suggesting potential fatigue. Although the class variable did not have a statistically significant impact on score increases, students' performance evolved differently over time depending on the class: younger students benefited from the game-based environment, whereas older students may respond better to shorter sessions. Although teachers expressed moderate satisfaction with the intervention, they reported no significant changes in students’ behaviour, highlighting the need for diverse instructional strategies and ongoing professional development to better align educational initiatives with classroom realities.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-04-01
DOI
https://doi.org/10.17471/2499-4324/1381
Primary Topic
Mathematics and Applications
Type
article
Field-Weighted Citation Impact
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article

Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions

SHILAP Revista de lepidopterología
Mathematics and Applications
article

Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions

article en

Abstract

This study investigates a game-based learning approach to enhance reading comprehension through multiple texts, emphasizing the importance of critical media engagement for students' academic success. Involving 155 students (F=83, Mean age=10.8, SD=1.3) from 5th (n=44), 6th (n=44), and 7th grades (n=65), along with 33 teachers who participated in a voluntary survey, the research aimed to assess students’ performance in Media Literacy tasks during four sessions of the videogame “Elli’s World”. Results indicated performance improvements from Session 1 to Session 3, followed by a decline in Session 4, suggesting potential fatigue. Although the class variable did not have a statistically significant impact on score increases, students' performance evolved differently over time depending on the class: younger students benefited from the game-based environment, whereas older students may respond better to shorter sessions. Although teachers expressed moderate satisfaction with the intervention, they reported no significant changes in students’ behaviour, highlighting the need for diverse instructional strategies and ongoing professional development to better align educational initiatives with classroom realities.

SHILAP Revista de lepidopterología
Fondazione Stella Maris (IT), University of Florence (IT)
Quality Education
Openalex Percentile: Top 50%
Mathematics and Applications
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Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions · SHILAP Revista de lepidopterología (2025) | TGRS Research Map | TGRS