GIVE: A Multi-Agent Framework for Generating Immersive Multi-Modal Virtual Environments for 3D Games - Supplementary Material

In this work, we present a novel multi-agent framework for generating immersive 3D virtual environments from high-level semantic inputs, powered by large language and vision-language models (LLMs/VLMs). Unlike prior work that focuses primarily on visual output, data-intensive training pipelines, and code generation, our system coordinates a team of specialized agents, each assigned a role such as manager, planner, or expert in visual, audio, or spatial domains, to decompose and execute environment construction tasks within a game engine. This approach supports multi-modal content generation and manipulation, including spatial audio and visual elements, by adding to and adjusting game engine assets and their properties. A vision-language-based reflective agent introduces a feedback loop by evaluating the generated environment and prompting revisions. Our framework is designed for quick iteration and ideation, and is particularly suited for the early stages of immersive scene design, helping developers and content creators preview and evolve their creative concepts with minimal technical overhead.

Publication Details

Journal
IEEE SIGPORT
Published
2025-05-29
DOI
https://doi.org/10.60864/jakj-xn42
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

GIVE: A Multi-Agent Framework for Generating Immersive Multi-Modal Virtual Environments for 3D Games - Supplementary Material

IEEE SIGPORT
Human Motion and Animation
article

GIVE: A Multi-Agent Framework for Generating Immersive Multi-Modal Virtual Environments for 3D Games - Supplementary Material

article en

Abstract

In this work, we present a novel multi-agent framework for generating immersive 3D virtual environments from high-level semantic inputs, powered by large language and vision-language models (LLMs/VLMs). Unlike prior work that focuses primarily on visual output, data-intensive training pipelines, and code generation, our system coordinates a team of specialized agents, each assigned a role such as manager, planner, or expert in visual, audio, or spatial domains, to decompose and execute environment construction tasks within a game engine. This approach supports multi-modal content generation and manipulation, including spatial audio and visual elements, by adding to and adjusting game engine assets and their properties. A vision-language-based reflective agent introduces a feedback loop by evaluating the generated environment and prompting revisions. Our framework is designed for quick iteration and ideation, and is particularly suited for the early stages of immersive scene design, helping developers and content creators preview and evolve their creative concepts with minimal technical overhead.

IEEE SIGPORT
Openalex Percentile: Top 47%
Human Motion and Animation
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