The Use of Virtual Reality as a Tool of Linguistic Landscape in Teaching French Language in the USA: The Case of Georgia State University.

This study explores the integration of virtual reality (VR) and linguistic landscape theory and frameworks as an innovative approach to second language acquisition with a particular focus on French language learning at Georgia State University. The research is grounded in constructivist, sociocultural, cognitive load, and linguistic landscape theories to investigate how immersive VR environments replicate real-world multilingual settings to enhance learners’ proficiency, cultural awareness, and engagement. The study employs a mixed-method research design, which combines pretests and posttests, observation, and the debriefing session to go about its investigation, where participants engage in VR scenarios such as market shopping, dining, and transportation using Oculus Quest 3S headsets and Mondly VR software. This study seeks to position VR as a viable extension of the linguistic landscape paradigm, therefore contributing to the changing debate on digital language pedagogy.

Publication Details

Journal
Georgia State University Repository
Published
2025-07-15
DOI
https://doi.org/10.57709/7zwn-3b87
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Use of Virtual Reality as a Tool of Linguistic Landscape in Teaching French Language in the USA: The Case of Georgia State University.

Georgia State University Repository
Virtual Reality Applications and Impacts
article

The Use of Virtual Reality as a Tool of Linguistic Landscape in Teaching French Language in the USA: The Case of Georgia State University.

article en

Abstract

This study explores the integration of virtual reality (VR) and linguistic landscape theory and frameworks as an innovative approach to second language acquisition with a particular focus on French language learning at Georgia State University. The research is grounded in constructivist, sociocultural, cognitive load, and linguistic landscape theories to investigate how immersive VR environments replicate real-world multilingual settings to enhance learners’ proficiency, cultural awareness, and engagement. The study employs a mixed-method research design, which combines pretests and posttests, observation, and the debriefing session to go about its investigation, where participants engage in VR scenarios such as market shopping, dining, and transportation using Oculus Quest 3S headsets and Mondly VR software. This study seeks to position VR as a viable extension of the linguistic landscape paradigm, therefore contributing to the changing debate on digital language pedagogy.

Georgia State University Repository
Quality Education
Openalex Percentile: Top 53%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.