Dynamic Haptic Texture Synthesis via Adversarial Hyper-Dimensional Embedding and Generative Reflectance Mapping
**Abstract:** This paper introduces a novel framework, Dynamic Haptic Texture Synthesis (DHTS), for generating realistic and controllable haptic textures. DHTS leverages an adversarial network architecture combined with hyperdimensional embedding techniques and generative reflectance mapping to create textures that are both visually and physically plausible. The system dynamically modulates network parameters based on real-time sensory feedback, enabling adaptive texture generation and unprecedented levels of control over haptic properties. DHTS has significant implications for virtual reality, robotics, and materials science, offering the potential to simulate complex tactile experiences and design novel materials with tailored haptic characteristics.
Institutions
- Freed–Hardeman University (US)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-08-15
- DOI
- https://doi.org/10.5281/zenodo.16881546
- Primary Topic
- Tactile and Sensory Interactions
- Type
- article
- Field-Weighted Citation Impact
- 0.00