PREPARING STUDENTS FOR INNOVATIVE ACTIVITIES THROUGH GAME-BASED TECHNOLOGIES
<p><em><span>The modern education system aims to prepare students for innovative activities, with new pedagogical technologies playing a crucial role in this process. Game-based learning (gamification) is one such approach that enhances engagement, motivation, and creativity in students. This paper explores the significance of game-based technologies in preparing students for innovation, their effectiveness, and practical applications in the educational process. The research highlights key principles, benefits, and implementation strategies of gamification in various disciplines, emphasizing its role in developing critical thinking, problem-solving, and entrepreneurial skills.</span></em></p>
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-03-06
- DOI
- https://doi.org/10.5281/zenodo.14978345
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00