The Use of AR and VR in STEM Education: Aspects of Application, Benefits and Challenges of Modern Technologies
This paper presents a comprehensive analysis of Augmented Reality (AR) and Virtual Reality (VR) in STEM education. It explores historical development, applications, and pedagogical benefits—such as enhanced visualization, interactivity, and experiential learning. The authors review specific projects like VRMath and VR4Chem, analyze educational tools (Unity, Vuforia, ARKit), and examine integration with AI for personalized learning. Experimental studies confirm AR's potential to improve academic performance and motivation. Published in the Proceedings of TIEES-2024.
Institutions
- Budapest University of Economics and Business (HU)
- Bratislava University of Economics and Business (SK)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-05-25
- DOI
- https://doi.org/10.5281/zenodo.15512154
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00