The Use of AR and VR in STEM Education: Aspects of Application, Benefits and Challenges of Modern Technologies

This paper presents a comprehensive analysis of Augmented Reality (AR) and Virtual Reality (VR) in STEM education. It explores historical development, applications, and pedagogical benefits—such as enhanced visualization, interactivity, and experiential learning. The authors review specific projects like VRMath and VR4Chem, analyze educational tools (Unity, Vuforia, ARKit), and examine integration with AI for personalized learning. Experimental studies confirm AR's potential to improve academic performance and motivation. Published in the Proceedings of TIEES-2024.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-25
DOI
https://doi.org/10.5281/zenodo.15512154
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

The Use of AR and VR in STEM Education: Aspects of Application, Benefits and Challenges of Modern Technologies

Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

The Use of AR and VR in STEM Education: Aspects of Application, Benefits and Challenges of Modern Technologies

article en

Abstract

This paper presents a comprehensive analysis of Augmented Reality (AR) and Virtual Reality (VR) in STEM education. It explores historical development, applications, and pedagogical benefits—such as enhanced visualization, interactivity, and experiential learning. The authors review specific projects like VRMath and VR4Chem, analyze educational tools (Unity, Vuforia, ARKit), and examine integration with AI for personalized learning. Experimental studies confirm AR's potential to improve academic performance and motivation. Published in the Proceedings of TIEES-2024.

Zenodo (CERN European Organization for Nuclear Research)
Budapest University of Economics and Business (HU), Bratislava University of Economics and Business (SK)
Quality Education
Openalex Percentile: Top 53%
Virtual Reality Applications and Impacts
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