Applying Baamboozle to teach English vocabulary for pre-starter level at a language center in HCMC

Abstract : This study investigates the effectiveness of Baamboozle, a digital game-based learning tool, in teaching English vocabulary to Pre-Starter level students at Phuong Nam Language Center, Ho Chi Minh City. Quantitative and qualitative methods are employed. Quantitative data was obtained from questionnaires and tests while qualitative data was collected from interviews. 88 Pre-Starter level students and 17 teachers at Phuong Nam Language Center, Ho Chi Minh City participated in the research. The findings reveal that Baamboozle significantly improves students’ vocabulary acquisition and students’ engagement compared to traditional methods. Both teachers and students expressed a positive attitude toward the Bamboozle tool, appreciating its interactive and enjoyable nature. However, the study also highlights some challenges when using the tool such as inconsistent use across classes and content repetitiveness. The study recommends regular integration of Baamboozle into English lessons supported by teacher training, and suggests further research on its long-term effects in language learning. This study adds valuable insights into the use of educational technology to enhance language instruction.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-02
DOI
https://doi.org/10.5281/zenodo.15574228
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Applying Baamboozle to teach English vocabulary for pre-starter level at a language center in HCMC

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Applying Baamboozle to teach English vocabulary for pre-starter level at a language center in HCMC

article en

Abstract

Abstract : This study investigates the effectiveness of Baamboozle, a digital game-based learning tool, in teaching English vocabulary to Pre-Starter level students at Phuong Nam Language Center, Ho Chi Minh City. Quantitative and qualitative methods are employed. Quantitative data was obtained from questionnaires and tests while qualitative data was collected from interviews. 88 Pre-Starter level students and 17 teachers at Phuong Nam Language Center, Ho Chi Minh City participated in the research. The findings reveal that Baamboozle significantly improves students’ vocabulary acquisition and students’ engagement compared to traditional methods. Both teachers and students expressed a positive attitude toward the Bamboozle tool, appreciating its interactive and enjoyable nature. However, the study also highlights some challenges when using the tool such as inconsistent use across classes and content repetitiveness. The study recommends regular integration of Baamboozle into English lessons supported by teacher training, and suggests further research on its long-term effects in language learning. This study adds valuable insights into the use of educational technology to enhance language instruction.

Zenodo (CERN European Organization for Nuclear Research)
Industrial University of Ho Chi Minh City (VN)
Quality Education
Openalex Percentile: Top 50%
Educational Games and Gamification
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Applying Baamboozle to teach English vocabulary for pre-starter level at a language center in HCMC · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS