Overview of Design and Development of a Third-Person Shooter Maze Escape Game Using Unreal Engine

implemented through the use of Behavior Trees and Unreal's Perception System to create simulated intelligent enemy AI. The mission of the game is for the player to find a way out of a maze without being discovered by patrolling enemies that will detect the presence of the player through sight, sound, and damage indicators. The player engages with the game via intuitive third-person controls, maximizing spatial awareness and immersion. The AI of the enemies responds dynamically to input, changing states depending on sensory feedback to generate a challenging but immersive experience. This one-level demo showcases the employment of visual scripting and level design in creating a responsive and immersive gameplay experience. The project illustrates the applicability of key concepts in AI, interactive design, and 3D game development within a small-game setup. For further work, this system may be scaled for large maps, level generation based on procedural models, and adaptive behavior in AI.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-01
DOI
https://doi.org/10.5281/zenodo.15314298
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Overview of Design and Development of a Third-Person Shooter Maze Escape Game Using Unreal Engine

Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
article

Overview of Design and Development of a Third-Person Shooter Maze Escape Game Using Unreal Engine

article en

Abstract

implemented through the use of Behavior Trees and Unreal's Perception System to create simulated intelligent enemy AI. The mission of the game is for the player to find a way out of a maze without being discovered by patrolling enemies that will detect the presence of the player through sight, sound, and damage indicators. The player engages with the game via intuitive third-person controls, maximizing spatial awareness and immersion. The AI of the enemies responds dynamically to input, changing states depending on sensory feedback to generate a challenging but immersive experience. This one-level demo showcases the employment of visual scripting and level design in creating a responsive and immersive gameplay experience. The project illustrates the applicability of key concepts in AI, interactive design, and 3D game development within a small-game setup. For further work, this system may be scaled for large maps, level generation based on procedural models, and adaptive behavior in AI.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 76%
Artificial Intelligence in Games
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