Use of Audiovisual Media in Improving Badminton Short Service Learning Outcomes in Class XI Science Students of SMA Negeri 10 Central Maluku

Technological developments influence learning patterns or processes. This causes a teacher or educational staff to be more creative and innovative in responding to technological developments. These days, science and technology have become two inseparable things because every aspect of human life is familiar with or accustomed to technology. One of the technological media that can be used is audiovisual media, because audiovisual media has image and sound elements so that students do not appear bored in following the learning process. This research aims to find out whether the use of audiovisual media can improve short service learning outcomes badminton game at SMA Negeri 10 Central Maluku. The type of research used in this research is classroom action research (PTK) with the population and sample in this research being 32 students of class XI Science at SMA Negeri 10 Central Maluku. The research instrument used in this research is the Syllabus and RPP as well as measurement instruments in the form of a skill assessment rubric for initial attitudes, implementation attitudes and final attitudes in short service. The data obtained in this research was through observation or observations as well as short service technique learning outcomes tests. In order to determine the short service ability, a test is carried out. The test carried out is performance, namely practicing short service skills, then the results of the test are assessed, then calculations are carried out using a formula. The research results show that the use of audiovisual media has proven to be effective in improving badminton short serve learning outcomes. This can be seen in cycle I, 31% in class is the passing standard for Physical Education subjects.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-08-30
DOI
https://doi.org/10.5281/zenodo.14085627
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Use of Audiovisual Media in Improving Badminton Short Service Learning Outcomes in Class XI Science Students of SMA Negeri 10 Central Maluku

Zenodo (CERN European Organization for Nuclear Research)
Sports and Physical Education Research
article

Use of Audiovisual Media in Improving Badminton Short Service Learning Outcomes in Class XI Science Students of SMA Negeri 10 Central Maluku

article en

Abstract

Technological developments influence learning patterns or processes. This causes a teacher or educational staff to be more creative and innovative in responding to technological developments. These days, science and technology have become two inseparable things because every aspect of human life is familiar with or accustomed to technology. One of the technological media that can be used is audiovisual media, because audiovisual media has image and sound elements so that students do not appear bored in following the learning process. This research aims to find out whether the use of audiovisual media can improve short service learning outcomes badminton game at SMA Negeri 10 Central Maluku. The type of research used in this research is classroom action research (PTK) with the population and sample in this research being 32 students of class XI Science at SMA Negeri 10 Central Maluku. The research instrument used in this research is the Syllabus and RPP as well as measurement instruments in the form of a skill assessment rubric for initial attitudes, implementation attitudes and final attitudes in short service. The data obtained in this research was through observation or observations as well as short service technique learning outcomes tests. In order to determine the short service ability, a test is carried out. The test carried out is performance, namely practicing short service skills, then the results of the test are assessed, then calculations are carried out using a formula. The research results show that the use of audiovisual media has proven to be effective in improving badminton short serve learning outcomes. This can be seen in cycle I, 31% in class is the passing standard for Physical Education subjects.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 36%
Sports and Physical Education Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.