From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops

We explored the use of Serious Game Design Workshops as a tool for engaging citizens in the dissemination of scientific knowledge to the public. Using research data on forest ecosystems and their dynamics, we ran four workshops which sought to bridge the gap between complex environmental information and public understanding. During these workshops, a total of 88 participants – all non-experts concerning forest ecosystems – created storyboards for 20 diverse game concepts which to varying degrees integrated scientific content into different types of gameplay. A preliminary analysis of the produced game concepts suggest that our workshops were able to foster creativity, enhance environmental education, and promote public engagement with scientific knowledge. However, challenges such as variability in participants' prior knowledge and workshop materials affected outcomes. We conclude by discussing future refinements and suggesting methods to improve the educational and communicative potential of serious games workshops for scientific dissemination.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-05
DOI
https://doi.org/10.5281/zenodo.15068517
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops

article en

Abstract

We explored the use of Serious Game Design Workshops as a tool for engaging citizens in the dissemination of scientific knowledge to the public. Using research data on forest ecosystems and their dynamics, we ran four workshops which sought to bridge the gap between complex environmental information and public understanding. During these workshops, a total of 88 participants – all non-experts concerning forest ecosystems – created storyboards for 20 diverse game concepts which to varying degrees integrated scientific content into different types of gameplay. A preliminary analysis of the produced game concepts suggest that our workshops were able to foster creativity, enhance environmental education, and promote public engagement with scientific knowledge. However, challenges such as variability in participants' prior knowledge and workshop materials affected outcomes. We conclude by discussing future refinements and suggesting methods to improve the educational and communicative potential of serious games workshops for scientific dissemination.

Zenodo (CERN European Organization for Nuclear Research)
Université de Bordeaux (FR), Université Bordeaux Montaigne (FR), Centre hospitalier Emile Roux (FR), Aquitaine Europe Communication (FR), National Institute of Quality (PE), Laboratoire Bordelais de Recherche en Informatique (FR), Sciences, Philosophie, Humanités (FR), Centre Émile Durkheim (FR)
Quality Education
Openalex Percentile: Top 50%
Educational Games and Gamification
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From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS