Bibliometric analysis of digital game-based learning in language education: a systematic literature review.

This systematic literature review (SLR) examines digital game-based learning (DGBL) in language education, focusing on trends, challenges,and opportunities in the field. A bibliometric analysis was conducted on 63 peer-reviewed articles published after 2019, selected through a structured search in theScopus database. Studies were included based on predefined criteria, requiring afocus on DGBL in language education, empirical data, and publication inEnglish-language peer-reviewed journals or conference proceedings. The reviewidentifies key contributors, influential publications, and common research themeswithin the DGBL landscape. Findings suggest that DGBL offers promisingoutcomes in student engagement, motivation, and language learning, particularlyin vocabulary acquisition and communication skills. However, challenges such asinsufficient technological infrastructure, limited teacher training, andmisalignment with curriculum objectives affect its implementation. The reviewhighlights areas requiring further research, including longitudinal studies on itslong-term impact, the development of personalized game-based learningexperiences, and a stronger focus on teacher integration strategies. While DGBLpresents valuable opportunities for language education, its effectiveness depends on sustained investment in professional development, infrastructure, and interdisciplinary collaboration.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-02-12
DOI
https://doi.org/10.5281/zenodo.14858185
Citations
1
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
8.93
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Bibliometric analysis of digital game-based learning in language education: a systematic literature review.

1 citations
Zenodo (CERN European Organization for Nuclear Research)
Technology-Enhanced Education Studies
8.93
article

Bibliometric analysis of digital game-based learning in language education: a systematic literature review.

article en
1 citations

Abstract

This systematic literature review (SLR) examines digital game-based learning (DGBL) in language education, focusing on trends, challenges,and opportunities in the field. A bibliometric analysis was conducted on 63 peer-reviewed articles published after 2019, selected through a structured search in theScopus database. Studies were included based on predefined criteria, requiring afocus on DGBL in language education, empirical data, and publication inEnglish-language peer-reviewed journals or conference proceedings. The reviewidentifies key contributors, influential publications, and common research themeswithin the DGBL landscape. Findings suggest that DGBL offers promisingoutcomes in student engagement, motivation, and language learning, particularlyin vocabulary acquisition and communication skills. However, challenges such asinsufficient technological infrastructure, limited teacher training, andmisalignment with curriculum objectives affect its implementation. The reviewhighlights areas requiring further research, including longitudinal studies on itslong-term impact, the development of personalized game-based learningexperiences, and a stronger focus on teacher integration strategies. While DGBLpresents valuable opportunities for language education, its effectiveness depends on sustained investment in professional development, infrastructure, and interdisciplinary collaboration.

Zenodo (CERN European Organization for Nuclear Research)
Northern University of Malaysia (MY)
Industry, innovation and infrastructure
Openalex Percentile: Top 2%
Technology-Enhanced Education Studies
8.93
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Bibliometric analysis of digital game-based learning in language education: a systematic literature review. · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS