Bibliometric analysis of digital game-based learning in language education: a systematic literature review.
This systematic literature review (SLR) examines digital game-based learning (DGBL) in language education, focusing on trends, challenges,and opportunities in the field. A bibliometric analysis was conducted on 63 peer-reviewed articles published after 2019, selected through a structured search in theScopus database. Studies were included based on predefined criteria, requiring afocus on DGBL in language education, empirical data, and publication inEnglish-language peer-reviewed journals or conference proceedings. The reviewidentifies key contributors, influential publications, and common research themeswithin the DGBL landscape. Findings suggest that DGBL offers promisingoutcomes in student engagement, motivation, and language learning, particularlyin vocabulary acquisition and communication skills. However, challenges such asinsufficient technological infrastructure, limited teacher training, andmisalignment with curriculum objectives affect its implementation. The reviewhighlights areas requiring further research, including longitudinal studies on itslong-term impact, the development of personalized game-based learningexperiences, and a stronger focus on teacher integration strategies. While DGBLpresents valuable opportunities for language education, its effectiveness depends on sustained investment in professional development, infrastructure, and interdisciplinary collaboration.
Institutions
- Northern University of Malaysia (MY)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-02-12
- DOI
- https://doi.org/10.5281/zenodo.14858185
- Citations
- 1
- Primary Topic
- Technology-Enhanced Education Studies
- Type
- article
- Field-Weighted Citation Impact
- 8.93