Methodology of using digital tools and apps on English learning outcomes (in the case of Duolingo and Kahoot)

In the modern educational landscape, the integration of digital tools and applications has become increasingly vital for enhancing language learning outcomes. This article explores the methodological approaches to using Duolingo and Kahoot—two widely used educational platforms—in teaching English as a second language. By analyzing their pedagogical design, gamification elements, and interactive features, the study evaluates how these tools influence vocabulary acquisition, learner engagement, and retention. The research employs a mixed-methods approach, combining quantitative data from language proficiency assessments with qualitative feedback from students and teachers. Findings suggest that the use of Duolingo facilitates consistent individual learning and self-paced progression, while Kahoot enhances classroom dynamics through real-time interaction and competitive learning. The study concludes with recommendations for educators on how to effectively integrate such apps into English language curricula to maximize learning outcomes.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-05
DOI
https://doi.org/10.5281/zenodo.15343811
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Methodology of using digital tools and apps on English learning outcomes (in the case of Duolingo and Kahoot)

Zenodo (CERN European Organization for Nuclear Research)
Technology-Enhanced Education Studies
article

Methodology of using digital tools and apps on English learning outcomes (in the case of Duolingo and Kahoot)

article en

Abstract

In the modern educational landscape, the integration of digital tools and applications has become increasingly vital for enhancing language learning outcomes. This article explores the methodological approaches to using Duolingo and Kahoot—two widely used educational platforms—in teaching English as a second language. By analyzing their pedagogical design, gamification elements, and interactive features, the study evaluates how these tools influence vocabulary acquisition, learner engagement, and retention. The research employs a mixed-methods approach, combining quantitative data from language proficiency assessments with qualitative feedback from students and teachers. Findings suggest that the use of Duolingo facilitates consistent individual learning and self-paced progression, while Kahoot enhances classroom dynamics through real-time interaction and competitive learning. The study concludes with recommendations for educators on how to effectively integrate such apps into English language curricula to maximize learning outcomes.

Zenodo (CERN European Organization for Nuclear Research)
Exact Sciences (United States) (US)
Quality Education
Openalex Percentile: Top 52%
Technology-Enhanced Education Studies
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