Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications With Children

The rise of digital technologies has increased interest in democratizing music creation, but current creativity support tools often prioritize literacy and education over meeting children's needs for casual creation. To address this, we conducted Participatory Design sessions with children aged 6-13 to explore their perceptions of casual music creation activities and identify elements of creative applications that support different expressions. Our study aimed to answer two key questions: (1) How do children perceive casual music creation activities and which elements of creative applications facilitate expression? and (2) What insights can inform the design of future casual music creation tools? Our findings indicate that children view casual music creation as involving diverse activities, with visuals aiding in understanding sounds, and engaging in various playful interactions leading to creative experiences. We present design implications based on our findings and introduce casual creation as "purposeful play". Furthermore, we discuss its implications for creative MIR.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-11-10
DOI
https://doi.org/10.5281/zenodo.14877391
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications With Children

Zenodo (CERN European Organization for Nuclear Research)
Innovative Human-Technology Interaction
article

Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications With Children

article en

Abstract

The rise of digital technologies has increased interest in democratizing music creation, but current creativity support tools often prioritize literacy and education over meeting children's needs for casual creation. To address this, we conducted Participatory Design sessions with children aged 6-13 to explore their perceptions of casual music creation activities and identify elements of creative applications that support different expressions. Our study aimed to answer two key questions: (1) How do children perceive casual music creation activities and which elements of creative applications facilitate expression? and (2) What insights can inform the design of future casual music creation tools? Our findings indicate that children view casual music creation as involving diverse activities, with visuals aiding in understanding sounds, and engaging in various playful interactions leading to creative experiences. We present design implications based on our findings and introduce casual creation as "purposeful play". Furthermore, we discuss its implications for creative MIR.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 62%
Innovative Human-Technology Interaction
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