Model-Based Testing Computer Games: Does It Work?

Model-based testing (MBT) allows a target software to be tested systematically and automatically by making use of a model of the software under test. It has been successfully applied in various domains. However its application for testing computer games has not been much studied. The highly dynamic nature of computer games makes it challenging for modeling. In this paper we propose a predicate-based modeling approach coupled with an on-line test generation approach. Both aspects ease the details that need to be incorporated in the model to facilitate effective test generation. Additionally we also leverage the use of intelligent agents, so that dealing with hazards and obstacles can optionally be delegated to such an agent, hence keeping the model clean from such aspects. A case study with a game called MiniDungeon is included to discuss the viability and benefit of the approach, e.g. in terms of code coverage and ability to cover deep states.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-01
DOI
https://doi.org/10.5281/zenodo.15082762
Primary Topic
Software Testing and Debugging Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Model-Based Testing Computer Games: Does It Work?

Zenodo (CERN European Organization for Nuclear Research)
Software Testing and Debugging Techniques
article

Model-Based Testing Computer Games: Does It Work?

article en

Abstract

Model-based testing (MBT) allows a target software to be tested systematically and automatically by making use of a model of the software under test. It has been successfully applied in various domains. However its application for testing computer games has not been much studied. The highly dynamic nature of computer games makes it challenging for modeling. In this paper we propose a predicate-based modeling approach coupled with an on-line test generation approach. Both aspects ease the details that need to be incorporated in the model to facilitate effective test generation. Additionally we also leverage the use of intelligent agents, so that dealing with hazards and obstacles can optionally be delegated to such an agent, hence keeping the model clean from such aspects. A case study with a game called MiniDungeon is included to discuss the viability and benefit of the approach, e.g. in terms of code coverage and ability to cover deep states.

Zenodo (CERN European Organization for Nuclear Research)
Utrecht University (NL)
Openalex Percentile: Top 55%
Software Testing and Debugging Techniques
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