GAMIFICATION IN LANGUAGE TEACHING: MOTIVATION AND ENGAGEMENT THROUGH PLAY

Gamification is one of the strongest pedagogical approaches in language teaching, as in this method is applied game-like elements in order to create motivation, engagement, and active participation among learners. This article explores the integration of gamification into language teaching, focusing on its potential to address common challenges such as learner disengagement and lack of sustained motivation. By incorporating elements like points, badges, leaderboards, and interactive storytelling, gamified strategies create a dynamic learning environment that promotes both intrinsic and extrinsic motivation. Based on previous research and founded on established theoretical frameworks such as Self-Determination Theory and Flow Theory, the present research is carried out to determine how gamification increases cognitive engagement, language retention , and supports autonomous learning. Practical examples from Duolingo and Kahoot tools and other classroom-based applications, are discussed in order to highlight the versatility of gamification across different linguistic contexts. The findings suggest that gamification, if implemented thoughtfully, acts as a transformative strategy in language teaching and effectively combines play with pedagogy to support second language acquisition. Future directions should be towards further enriching the gamified language learning experience by integrating technologies.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-02-12
DOI
https://doi.org/10.5281/zenodo.14854632
Primary Topic
Educational Games and Gamification
Type
article
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article

GAMIFICATION IN LANGUAGE TEACHING: MOTIVATION AND ENGAGEMENT THROUGH PLAY

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFICATION IN LANGUAGE TEACHING: MOTIVATION AND ENGAGEMENT THROUGH PLAY

article en

Abstract

Gamification is one of the strongest pedagogical approaches in language teaching, as in this method is applied game-like elements in order to create motivation, engagement, and active participation among learners. This article explores the integration of gamification into language teaching, focusing on its potential to address common challenges such as learner disengagement and lack of sustained motivation. By incorporating elements like points, badges, leaderboards, and interactive storytelling, gamified strategies create a dynamic learning environment that promotes both intrinsic and extrinsic motivation. Based on previous research and founded on established theoretical frameworks such as Self-Determination Theory and Flow Theory, the present research is carried out to determine how gamification increases cognitive engagement, language retention , and supports autonomous learning. Practical examples from Duolingo and Kahoot tools and other classroom-based applications, are discussed in order to highlight the versatility of gamification across different linguistic contexts. The findings suggest that gamification, if implemented thoughtfully, acts as a transformative strategy in language teaching and effectively combines play with pedagogy to support second language acquisition. Future directions should be towards further enriching the gamified language learning experience by integrating technologies.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 51%
Educational Games and Gamification
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