Fostering Computational Thinking skills in middle school students using CT@Home mobile application

Computational thinking skills are recognised as the necessary 21st century competency among learners of variouslevels. There is an increase in awareness on the potential benefits o f i ntroducing c omputational t hinking (CT) s kills in theschool level curriculum. The existing solutions like block-based activities, AR-VR apps, game-based learning solutions requiremore relatable and authentic learning contexts. The present study conducted with 49 middle school students (7th and 8th)traces how an educational application called CT@Home can be used to foster logical thinking and CT skills by providingauthentic learning experiences through a relevant context which is meaningful to the learner. We investigated the effectivenessof the application around three specific c onstructs: learning gain, usability, and self-perception. The results suggest that applications like CT@Home which can provide context-based learning, helps in building a positive perception towards learning CT skills among middle school students. Finally, we also discuss some of the important challenges that students faced while interacting with the CT@Home application. Index Terms—Computational Thinking, Logical thinking, Usability, Learning Gain, Context-based learning, Authentic learning

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-23
DOI
https://doi.org/10.5281/zenodo.13980238
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
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article

Fostering Computational Thinking skills in middle school students using CT@Home mobile application

Zenodo (CERN European Organization for Nuclear Research)
Teaching and Learning Programming
article

Fostering Computational Thinking skills in middle school students using CT@Home mobile application

article en

Abstract

Computational thinking skills are recognised as the necessary 21st century competency among learners of variouslevels. There is an increase in awareness on the potential benefits o f i ntroducing c omputational t hinking (CT) s kills in theschool level curriculum. The existing solutions like block-based activities, AR-VR apps, game-based learning solutions requiremore relatable and authentic learning contexts. The present study conducted with 49 middle school students (7th and 8th)traces how an educational application called CT@Home can be used to foster logical thinking and CT skills by providingauthentic learning experiences through a relevant context which is meaningful to the learner. We investigated the effectivenessof the application around three specific c onstructs: learning gain, usability, and self-perception. The results suggest that applications like CT@Home which can provide context-based learning, helps in building a positive perception towards learning CT skills among middle school students. Finally, we also discuss some of the important challenges that students faced while interacting with the CT@Home application. Index Terms—Computational Thinking, Logical thinking, Usability, Learning Gain, Context-based learning, Authentic learning

Zenodo (CERN European Organization for Nuclear Research)
Indian Institute of Technology Bombay (IN)
Quality Education
Openalex Percentile: Top 61%
Teaching and Learning Programming
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