Building World Class Gaming Centered Digital Storefronts

The number of mobile gamers is on the rise with the widespread availability of smartphones, and this has a significant effect on the gaming industry as a whole [1]. Relatively new publishers have made their name in the industry that is expected to reach 100 billion dollars in 2025 [2]. With changing laws around the world to open up the current monopolistic ecosystem [3] and the rise of newer players in the gaming industry, the need to have a state-of-the-art gaming digital storefront is an essential part of every new gaming organization. This paper presents design guidelines into the creation of a thriving gaming digital storefront - what it takes to get there, how does one measure their progress, and some goals and non-goals of this endeavor.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-12-04
DOI
https://doi.org/10.5281/zenodo.14646485
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Building World Class Gaming Centered Digital Storefronts

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Building World Class Gaming Centered Digital Storefronts

article en

Abstract

The number of mobile gamers is on the rise with the widespread availability of smartphones, and this has a significant effect on the gaming industry as a whole [1]. Relatively new publishers have made their name in the industry that is expected to reach 100 billion dollars in 2025 [2]. With changing laws around the world to open up the current monopolistic ecosystem [3] and the rise of newer players in the gaming industry, the need to have a state-of-the-art gaming digital storefront is an essential part of every new gaming organization. This paper presents design guidelines into the creation of a thriving gaming digital storefront - what it takes to get there, how does one measure their progress, and some goals and non-goals of this endeavor.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 53%
Educational Games and Gamification
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Building World Class Gaming Centered Digital Storefronts · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS