INTERACTIVE TEACHING METHODS AND GAMIFICATION IN DEVELOPING TECHNICAL THINKING IN STUDENTS
This thesis studies the effectiveness of interactive teaching methods and gamification approaches in developing technical thinking in students. In today's digital education process, the need to use innovative methods to form technological thinking and creativity among students is increasing. The study covers the theoretical and practical foundations of interactive teaching methods, including role-playing games, problem-based learning, collaborative learning and gamification methods. It also analyzes the role of gamification elements that serve to consolidate students' knowledge and develop their technological thinking skills. The approaches presented in the thesis reveal opportunities to increase students' interest and develop their independent skills in solving technical problems.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2024-12-18
- DOI
- https://doi.org/10.5281/zenodo.14512065
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00